Hi Just a suggestion, but one i think that would really benefit CC3 users, and that is to add a rigging system to CC3. It makes sense, as it is a character creator. What better way to fortify that than with a character rigging system?
yeah, i know, but CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!
Meant import into ue4 and use ue 4 skeleton but same for unity
With pipeline and cc3 you can export into multiple programs directly into their native rig, for instance you can export fbx for unity, import in and give it the ue4 or what ev skeleton when you import and it auto sets to that rig. You can do this with unity, maya and some others. As well as sending to iClone for animation.
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