32 issues found

0

Votes
Not a bug
Hello, I have a problem with Zbrush GoZ export to Character Creator 3 . The problem appears when export my character with Split Body Parts . I edit character mesh in Zbrush but when i use GoZ to Character Creator 3 the model does not update only create new gray model . I checked procedure...More
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Submitted by ipro

0

Votes
Solved
when selecting a character in the view port to modify, the yellow overlay flickers. When I turn on edit mesh the wire-frame frame mesh flickers so much it is impossible to do anything. My graphics card is GTX 1060 with latest drivers and 6 GB of ram. Previous versions of character creator did...More
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Submitted by ej_wolff

1

Votes
Active
My only 3D software is Poser. The characters I only use are all Poser native figures as Ichiro, LaRoo, Roxie and Ryan.
This figures are not compatible with Victoria and Michael 4 which are just the only two Poser figures supported by CC3. Thus the software and gaming laptop purchased to run...More
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Submitted by rpmasterone

2

Votes
Active
CC3 does not currently support the creation of true Daz-like geografts.
In Daz Studio, as in Character Creator, the topology of a character's mesh cannot be changed (i.e., vertices cannot be added or removed). To get around this limitation, Daz allows users to hide portions of a mesh and then...More
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Submitted by Hookflash

0

Votes
Assigned
I was trying to export one character as a merged uv mesh with instalod
it goes everytime till 75% it "eats" all the memory of my pc and crashes
i also tried without the spring hair. still the same...More
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Submitted by ahingel

0

Votes
Active
When making a CC3 character into a Game Base, it changes the rig of the character. This is a massive issue when a studio got rig based scripts, but a need to use both types of characters. It would be great to have a choice to keep the same rig as a CC3 character when converting to game base...More
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Submitted by billing_49

0

Votes
Not a bug
when exporting a CC3 character to unity, the nostril lighting is acting all wrong. Even when the lighting is straight above the character pointing down, the nostrils are lit. This also seem to be a problem with the mouth, lower waterline, and ears. When the light is pointing upwards, it has...More
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Submitted by billing_49

0

Votes
Active
When GoZ'ing the character to Zbrush, it would be nice to have the Mat IDs as separate polygroups to easily edit spesific parts of the body, or save normal map information without overlapping the maps....More
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  •  61
Submitted by billing_49

0

Votes
Not Reproducible
No matter the character or asset i;m not able to save a custom asset. In the past i had no problem with this as i already got a few hair assets saved in the custom tab. But im trying to save a new one and no matter what section in the content tab im in i cant save a custom asset. Help please...More
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Submitted by edorseey03

1

Votes
Active
cool that u implemented pose into goz, but it's pretty much useless unless wee can bring the pose back into CC3?!...More
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