I've already talked with support about this and was informed that the only way this is currently possible is to export the character as an FBX with animations then import into 3DXchange as a prop ( do not characterize it). This is ok unless you want to see real-time action such as using mocap...More
I would love to have the actual joint controlled morphs for the DAZ characters imported into iClone. The look of joints when bent are beautiful in DAZ, and odd to freaky in iClone. And I mean as an auto-set up and not some complex morph import and learn how to use scripts to fix it kind of...More
hello! I'm having serious trouble with 3dxchange! I'm importing a model used by Daz gen3 and gen8. When prompted it asks if I would like to convert to a non standard talking character and I click yes. than after it loads, the non standard button is highlighted and the facial expression key...More
I understand 3DXchange has joint rotation but that just distorts the model if you rotate 180 degrees and you can only see changes when "Active" is not checked. In my opinion I believe this is an essential function to allow more compatibility of non human creatures to be able to use mocap or...More
Since updating to 7.1, presets for mapping the nodes are completely broken. None of the presets that previously worked under 'Convert to Non-Standard' work at all. I have to manually map the bones each time and upon converting this way, the animations corresponding to my model that I attempt...More
Hello Reallusion! Hope you are doing well, While converting 3d model (fbx/obj) into iclone 7 format (i.e Prop to Non Std Character) one of the hand is going out of the box in character profile section due to which mapping can't be possible and hence can't convert it into .iavatar format...More
I need some help to find a Tutorial . I Exported the Iclone Horse and used Bones in a one of my Animal creations. But somehow when I try to configure it in 3dXchange , I can't seem to get the bone config correct so that Animation Motions WORK....More
Daz Extension does not map However, while all the morphs come over to 3DXchange, none are "Set" in the Expression Editor (except for the head and eye movements that 3DXchange creates automatically). I have to manually Set all Visemes, Muscles, etc. 1. Add _iCloneFaceKey.duf to respective Genesis...More
This was not a good move on Reallusion's part. It makes CC3 only Human compatible. If you wanted to create very unique creature faces and have them look like they are speaking properly, good luck because the ability to fix facial expressions was removed! We need this function back ASAP!...More