STEPS: - Import a DAZ non human character with face morphs (FBX 2012, usual recommended parameters from RL videos) - Set to non-standart for later animation in iClone - Rigging using the proper bone assignation method / skeleton has the green button on - Preview tests are ok in active mode
PROBLEM: - Convert button is grayed, impossible to assign the new mapped rig
Can you provide your FBX file to us?
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Your help is highly appreciated.
For me it was checking the active box:
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