128 issues found

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I just tried to import daz animations via 3dXchange in Unreal, but the import fails:
"Mesh contains root bone as root but animation doesn't contain the root track."...More
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Submitted by Mikay²

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FBX Export to maya Problem
I Exported a character from 3d exchange v 7.6
While export the FBX to maya...More
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Submitted by aniangel

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hello! I'm having serious trouble with 3dxchange!
I'm importing a model used by Daz gen3 and gen8. When prompted it asks if I would like to convert to a non standard talking character and I click yes.
than after it loads, the non standard button is highlighted and the facial expression key...More
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Submitted by Purpl3Pix

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Not a bug
Not able to check the boxes in the export selection to export without facial bones.
This function does not work and it is creating a huge problem in unity. Although you show this to be an option in your web help guide.
I have wasted many hours on this and would like this to be sorted as soon...More
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Submitted by joe_184018

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Not always but sometimes it crashes when i try to send from iclone to 3dxchange even simple props :(
The previous version was working great. This version has so many bugs...More
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Submitted by ahingel

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Error message "inport file error" when importing .fbx from DAZ 4.12
A new error, it worked previously.
For G3 and G8 Figures even without iClone face key....More
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Bug
Submitted by kplatt

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https://www.dropbox.com/s/bk0uamc96h8pqzq/zbrush%20ready%20shapekeys%20with%20hair%20fixed%20for%20iclone.fbx%20-%20iClone%203DXchange%207%202019-11-30%2006-02-41.mp4?dl=0
If I unistall the software and reinstall it works for a little bit but then it stops working and crashes everytime
You...More
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Submitted by ahingel

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Character from mixamo ( with shape keys and added eye bones too) but also CC character crash 3dxchange
I had to unistall and reinstal the program to make it work again
But it happen again after sometime and couldnt complete the process to convert a character into a non standard...More
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Submitted by ahingel

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(Feature Request) I am creating a more realistic viseme set based on scans of people's faces - and using blend shapes is just creating a creepy uncanny valley. Driving the facial animation on bones makes it look smooth... however setting the poses manually in 3dXchange removes all benefit...More
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Submitted by annieanddoughnut

1

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Where did the shadows go in i-Clone exchange?...More
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Bug
Submitted by user_352703
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