*The weight map painter could be converted to a plugin that can exist in iClone & CTA for Physics Texture Painting directly on the model with texture bake. To get details, highest subdivision or tessellation and displacement texture should be used to create Physics weight maps. It would be interesting if you add 2D Physics to CTA and now it seems like this could be possible.
This definitely should already be a feature. The spring option is cool but very limited in controls.
@blindman Physics for characters existed in 2019 then they removed it after a few questions and said it doesn't work. This year I made a copy of the character externally and made it work through CC3 and then iclone with the help of external tools. I think it wasn't ready to be supported not having proper collider system and proper physics maps, they likely didn't know how to make it work at that time and certainly wouldn't be able to offer support for it. They could have an easy system up and running that could take the pain I want though in order to see if I can make it work. I will work on another example soon that should put more awe into the realism and hopefully have more people plead with Reallusion to make it happen.
Any character converted to non standard speaking in 3DX can have a weightmap applied and operate in realtime, not sure what the reallusion team is talking about
Reallusion, if you're permitted to add an addition to the popcornFX, or make a request to the PopcornFX developers the ability to add a static mesh emitter over the body aligned to the normals that can be evenly distributed, you might have an instant high performance particle physics system for characters and since PopcornFX is available for both Unity and UE4, you're a step closer to providing your own character physics for both platforms if you wanted to do so. The user would only have to add a PopcornFX Character Physics preset and either use an existing physics weight maps either from my templates or be able to paint their own. The PopcornFX can influence other objects, if it can self collide then this might be the ultimate tool unless you develope your own. https://youtu.be/dKR52_x7lOk?t=1106