7 issues found

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I understand 3DXchange has joint rotation but that just distorts the model if you rotate 180 degrees and you can only see changes when "Active" is not checked.
In my opinion I believe this is an essential function to allow more compatibility of non human creatures to be able to use mocap or...More
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Submitted by Ascensi

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I've already talked with support about this and was informed that the only way this is currently possible is to export the character as an FBX with animations then import into 3DXchange as a prop ( do not characterize it).
This is ok unless you want to see real-time action such as using mocap...More
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Submitted by Ascensi

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I am working with a character exported from DAZ who's exported facial morphs no longer match what I am seeing inside of 3DXchange.
In the attached images, you can see the 'Ah' viseme applied to character inside of 3DXchange and MODO respectively. For the latter, you can see the lower lip goes...More
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Submitted by shane.berezowski

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This is a big one ... in 7.2 it's not letting me change the UV settings of meshes. This means I can't change the projection from Box to Cylinder, for example, and makes texturing impossible!...More
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Submitted by studioweapon

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When using the Expression Editor, the lighting always goes back to default regardless of how you set the lights up beforehand. Exiting the EE makes the lighting go back to the custom setting. Can't see what I'm doing on the dark side!!...More
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Submitted by Ziggy72

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Having just purchased 3D Xchange 7, I was expecting to see a better appearance for the layout. The previous version it is EXCEEDINGLY HARD TO SEE THE CONTROL PANEL - WHY could this not be fixed? I can barely READ the menus, & so why is there is NO option to make the text/fields bigger? This...More
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Submitted by Rogue Anime

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Normal maps are not showing up in 3d exchange 7.01 with pixel shading on. Shows up in ICLONE 7 and in 3D exchange 6.
thanks...More
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Submitted by Creature Freak
1