61 issues found

2

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Since the last update when I export a file Render Both in CC4 and iClone if I use the Max texture size output the resulting Image or Move Regardless of the format of the file chosen it comes out without the texture see attached images. Now I'm not attaching the movie because it's way too large...More
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Submitted by LairdPaul

0

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Hi,
If you try do a distant shot of a character, the mesh breaks up with a lot of z fighting transparency issues.
Somewhat solvable with hide body mesh tool, but not always possible. For example props are breaking up, which means you would need multiple props or dresses need a certain amount...More
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Submitted by Casanuda

1

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There needs to be a way to resize the UI in both IClone and Character Creator. Even at 4k resolution the UI is gigantic, to the point that the actual 3d viewport is TINY if you are going to actually do anything.
Compare an open scene in IClone with a similar scene in Unreal, Unity or 'any...More
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Submitted by gekido

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Works with various AI Plugins
*For realistic voice overs that can change sound, ambience,
*Visual Director/Emulator: Uses Visuals, Descriptions, Content Tags, scale, rotation, position to assist and or direct AI...More

0

Votes
Not Reproducible
Hi,
I have some issue need to fix now.
Firstly i download a model file from Sketchlab and import into Blender to add texture cause the texture was missing. After add texture and delete the model's bones , i export the model to FPX file and bring it into Actorcore AccuRIG for riging. Of course...More
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Submitted by gruppy492

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Think fast, video AI based on keywords is just around the corner. If people can, they will - drop manual animation and native rendering for a complete solution at a fraction of the cost. This is perfectly fine, no worries of the possibility of users ditching ic8 or cc4 in the future, because...More

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Shoulders are always back after export.
I record with Motion Capture (Rokoko) and everything is still fine. As soon as I edit the FBX in Iclone, the shoulders are always bent backwards.
So I adjust them via clavicle and upper arm so that the shoulders are further forward and ok again....More
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Submitted by michaelmat85

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Maybe since this can be added to UE5 maybe iC8 should have it as well. It should also enable users to use VR with iC8 for walkthroughs etc.
https://www.youtube.com/watch?v=KaAxGr_xck4&ab_channel=BadDecisionsStudio
I've suggested to other artists that they could potentially scan an entire...More
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Submitted by Ascensi

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I organize my scene collections as chunks of areas like a grid so I know what needs to be disabled when the camera doesn't have it in view.
Scenes can be massive in size and the contents as well and instead of going through the scene collection list, I'd rather press one button for a whole...More
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Submitted by Ascensi

0

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We would like to be able to do a quick lighting change across an entire episode of project files when decisions have changed.
Additionally, It would be very helpful if the lighting environment include separate HDR sun, sky and cloud layers that can be animated....More