Votes
0
Product:
iClone 8
Version:
8.41
Status:
Active
Issue 11282
Mesh breaks up at distance
Hi,

If you try do a distant shot of a character, the mesh breaks up with a lot of z fighting transparency issues.
Somewhat solvable with hide body mesh tool, but not always possible. For example props are breaking up, which means you would need multiple props or dresses need a certain amount of visible body.

This is making it impossible for me to do wide distant shots in iClone as all you get is a bunch of fighting pixels which does not look very good.

You can see the issue in my screenshot, but easy to recreate.
1. Put clothed Kevin in scene
2. Zoom far out

Thanks
Cas
OS: Windows 11
Attachment:
  • Zoom.png
  •  0
  •  38
Submitted byCasanuda
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