It would be great if there was an automatic way to replace a prop with anothr prop but would still have all the positioning and animations transferred to it from the other prop...More
Current Workflow to View or Change a Camera: * Hover Over the Switcher Lane to view the current camera (#). * Right-Click, hover, and then select the desired Camera #....More
1. Lock axis says look axis on modify panel. 2. Azimuth and altitude seem to be switched. When locking prop on y axis, setting the altitude limit to 0 while looking at x axis on other prop, the prop that does the looking rotates in a vertical direction and doesn't rotate in a horizontal...More
Hello, i was very sad to experience that Accupose does not work on Windows 7. On install attempt the Hub says "Windows 10/11 only". I wonder why a plugin for a Software that runs on WIn7 has only been developed for Win10/11. For me as a programmer there is no imagible reason why this not should...More
Yes, that's right, I've only purchased cartoon animator 5 so far and haven't purchased iclone 8 yet, mainly because I think iclone 8 is overpriced. I have not purchased iclone 8 yet, mainly because of the high price of iclone 8. I have to buy various plugins in addition to iclone 8. Many plugins...More
Hi in blender we can see the gizmos name's like x,y and z but in your software this basic but important thing is missing, that will be helpful if you add this thing in next update. Thanks...More
Hi, I was wondering if it was possible to have a "static label" displayed on the switcher lane within the timeline? I edit a lot with multi-cam... and knowing which cameras are which, is super important to me when editing a sequence. Unfortunately, it's not possible to label a Camera within...More
Live Face requires an iPhone. There are other phones out like Android systems that the software should support. You lose money by not including Android users or forcing them to go a path that is not documented as an alternative to those who do not use iPhone....More
This seems like it could be an easy fix for clothing compatibility - the vertex shader(spring joint) code that tells the vertices' of clothing to follow the skin should also be used with soft cloth....More
Quadrupeds, octopeds etc will greatly benefit! Example duck walks & other moves, dogs, cats, goats, sheep, bears (would help create more moves for my polar bear and other animals quicker)...More