I often rely on AI motion mocap tools like QuickMagic, DeepMotion, and Plask Motion to generate animations when my PN3 setup isn’t essential. These tools are fast, intuitive, and great for getting quick results — though motion cleanup is a whole different beast. That got me thinking: what if...More
I create a lot of Custom morphs for my non-standard characters because they are either not available in the standard CC morphs or the CC morphs do not work on the figure I have created and other than loading them in alphabetical order, there is no way to really search for a specific morph within...More
Hello Reallusion Team, I'm an active developer and creator within Decentraland and would like to suggest features that could greatly improve the workflow between Character Creator/iClone and Decentraland (DCL). With the growing demand for metaverse-ready assets, native support for DCL inside...More
Here is a conversation with me and Rampa: The wrinkles system you have is great: https://www.reallusion.com/contentstore/character-creator/pack/3d-characters-wrinkle-essentials/default.html...More
When flattening a motion clip, the iclone project file size increases every time, due to which the iclone project file size becomes very large in 4 to 5 minutes of video creation, due to which the project starts lagging...More
https://www.dimocap.com/en/agimocap.html hello I think you need to integrate AGI MoCap into Motion Live for full-body webcam capture, as an alternative to your Rokoko and Xsens products, which are extremely expensive....More
I’d like to suggest that Reallusion consider (if not already under consideration) integrating technology similar to the AnimaX project (which can be found at https://anima-x.github.io/) into the future version of iClone or as a compatible plugin. AnimaX allows AI generated animation of rigged...More
I have an idea for iClone…I was thinking…what if Reallusion incorporates a text prompt that uses AI to animate characters and props then create motion clips based on the user’s text generated input then you can edit the animations from that point with motion editor or Accupose. I’m thinking...More