330 issues found

1

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if a mesh has Vertex colors from blender /sketchfab /zbrush are not imported in ic8 neither cc4...More
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Submitted by ahingel

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Hello Reallusion team,
I sometimes have to work with Unreal. I've found that it takes a lot of time to render in Unreal to look really good, whereas Iclone requires a lot less manoeuvring to get a high quality render.
However, when using Lumen in unreal, at the moment I don't know of any...More
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Submitted by Kalex

5

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I talked to your colleagues
Almost 1 year ago
They said that they will add the ability to create landscapes to iClone in the future...More
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Submitted by sitesazy.com

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To ease the process of using iClone in the broader pipeline with other suites it would be great to have the possibility of exporting renders with burnt-in timecode
OR
as a workaround - to have the option of importing custom video with alpha and TC overlay...More
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Submitted by martin.mejzlik

5

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Breaking clips wont allow you to change its length afterwards as there are no animaiton data, only the last freeze frame
Steps to reproduce:
1. New project...More
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Submitted by martin.mejzlik

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Headlamps on camera wan work magic, and reduce workflow. Try the feature out in Daz. Use it with an offset. It will save hours on setup for some scenes, or add just that slight punch you need on a scene that's just not right.
For that matter, it would greatly help us intuitively set up spotlights...More
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Submitted by Jeffster The Mighty

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I wish iClone could analyze and match expressions to a script like NVIDIA does with Audio2Face (and Audio2Gesture). As Acculips can work with clips up to five minutes long, the speaker's sentiment can change during the clip. While the Face Puppet is good, a script that can automatically time...More
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Submitted by SCE

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When you drag an MI folder to the plugin, it by default renders the frames inside the MiResources folder. iClone sets it one directory higher. This is better and neater.
I wish that I could set a separate render output folder in iClone, like I can from the plugin. This way, I can export the...More
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Submitted by Jeffster The Mighty

1

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Load or create character
Set autoblink
Export iAvatar...More
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Submitted by Jeffster The Mighty

13

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Hi
It is very needed in IC8 to have the option to apply animation to selected bones or exclude the bones while applying the animation like masking in the Motion Puppet. Considering that adding user's animation library and packs to the Motion Puppet library is tricky and painful.
Thanks...More
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Submitted by Mana.Lucine
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