200 issues found

1

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In Iclone 7, I could link a Camera to a Character’s Root Bone and it would link the actor’s position to the camera, no rotation.
In Iclone 8, the position and rotation is inherited, so the Camera shows a jerky motion as it is linked to the actor’s position and rotation. I have none selected...More
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Submitted by pedrosura

6

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Good evening friends, I wanted to see if you guys would consider looking into Mocopi motion tracking system. I believe it would help many upcoming animators to get into mocap if there was a live link with iClone 8 software....More
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Submitted by Supa Cinematics

2

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Hi
I've tested the software, first able i can say is the best cuz its so hard to find a software on which provide the best quality on animation, textures etc. Well done :)
The things that the software needs to rock on and be unstoppable is the following things:...More

0

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Hi all,
In the latest MetaHuman kit files, just a heads up that there are multiple CC4 blendshapes missing from the "CC4_anim_PoseAsset.uasset" - and therefore those things don't animate MetaHumans.
For example, there are no Ears (Ear_Up_L, Ear_Up_R, Ear_Down_L, Ear_Down_R) which are animatable...More
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Submitted by mrtobycook

7

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For more realistic human body movements and physics, please consider CASCADEUR PHYSICS (auto physics tool):- Removes robotic body movements. If you can please intergrate it as a plugin tool or develop intergrated physics within the iClone software. This will an awesome feature.
I like "spring...More
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Submitted by isaacnaac521

0

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This has only happened for years, so I finally decided to post this.
In CC4, send character to IClone.
Then once IClone opens, add a point light....More
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Submitted by Data Juggler

1

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Hi
I hope someone create genitalia for both sex female and male. Its logical both have sex organs isent? cuz Iclone there are humans but they aren´t humans. Iclone dont have a lot followers even it is losing due to basic things. Good for animate cuz is dificult to do taht even in live, and...More
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Submitted by andreaperezgam

0

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When creating animations for game engines such as UE, there is not always a need to export the mesh and textures. For example: when you are just authoring animations.
I think an option to export only the skeleton animation would be faster and generate less data....More
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Submitted by OokamiOokami

1

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Genitalia for characters should be good as well, because on my busness i use taht to survive. And I have right to get this too. Freedom; we are not living in dictator ship era. I would like this software to be more heterogeneous, that there are tools to meet the needs. because it would be the...More
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Submitted by andreaperezgam

0

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Hi
I would like to add skin fold to my models to make more realistic. I hope see skin fold/wrinkle morph during motion live I mean, if for example a 3d model set pose in t, wrinkle/skin fold dosent show up, if is other pose appears wrinkle or skin fold in her/his body. It should be perfect...More
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Submitted by andreaperezgam
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