33 issues found

8

Votes
Active
For more realistic human body movements and physics, please consider CASCADEUR PHYSICS (auto physics tool):- Removes robotic body movements. If you can please intergrate it as a plugin tool or develop intergrated physics within the iClone software. This will an awesome feature.
I like "spring...More
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Submitted by isaacnaac521

5

Votes
Active
I talked to your colleagues
Almost 1 year ago
They said that they will add the ability to create landscapes to iClone in the future...More
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Submitted by sitesazy.com

5

Votes
Active
Hi there, I don't know if this has been mentioned before, but I would love to see the ability to export characters with hair and clothing physics to Omniverse. Either baked physics animations will be just as good if possible.
In either iClone, CC4 or both.
Thanks...More
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Submitted by wintoons

4

Votes
Active
We need to update the cloth physics with ability to interact with the character body and not just collision shapes. Addtion we should be able to wight paint cloth for physic like we do weight painting for the bones....More
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Submitted by megaoutput

2

Votes
Active
Hi Reallusion Team, Motion Director is fantastic!
I have a major request, what I would love to see is use Motion Director for animating cars in the scene so that you drive the car either using the keyboard, control pad etc. With the ability to drive, stop, turn, drift and also (if possible...More
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Submitted by wintoons

2

Votes
Active
Hi
I've tested the software, first able i can say is the best cuz its so hard to find a software on which provide the best quality on animation, textures etc. Well done :)
The things that the software needs to rock on and be unstoppable is the following things:...More

2

Votes
Not Reproducible
I'm using a 27" 4K monitor. The scaling has always been an issue where's its massive compared to every other window and application I am using, but today it's just become absurd.
I wonder if there's ever been any testing involved with iClone before release?
The scale of the UI should be inline...More

2

Votes
Active
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
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Submitted by Ascensi

1

Votes
Active
1. Open Tabs Create a Hit on Frame Rate - How to check? use iClone's FPS counter and start closing Tabs. My suggestion is to either auto hide tabs when the mouse is over the viewport or use let users create and save tab & layout presets that are related to the workflow. (Work Flow Preset) While...More

1

Votes
Active
OK so I can’t seem to understand why you’re more focused on unreal and it seems like Iclone8 is just a $500 unreal plug-in
I see you doing more tutorials on using iClone in conjunction with Live links and unreal
but unreal is a free piece of software, so I am a bit confused on why you’re focused...More
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