Votes
0
Product:
iClone 8
Version:
8.7
Status:
Active
Issue 12491
Live Link fails to transfer materials in 5.6-5.7 (Only works in 5.5.4)
The Files: iClone Character File, Live Link Transfer to Unreal 5.6-5.7
See attached images
I don't think it has to do with the updates to iClone because it works transferring to UE 5.5.4 (Images with materials are all from iClone transfer to UE 5.5.4).

Issue Description: Live Link transfers to Unreal 5.6-5.7 fail to upload materials properly.

Software Versions: iClone 8.7 and iClone 8.6
The only version that works is UE5.5.4
All others fail to transfer materials properly (5.6-5.7)

For some reason when I have both 5.5.4 and 5.7 open the transfer works..... Perhaps this is an issue with the type of connection. Weird.

https://zanswork.com
OS: Windows 11
Attachment:
  • Screenshot 2026-02-05 174557.png
  • Screenshot 2026-02-05 174344.png
  • Screenshot 2026-02-05 174212.png
  • Screenshot 2026-02-05 174138.png
  • Screenshot 2026-02-05 174701.png
  • Screenshot 2026-02-05 174719.png
  • Screenshot 2026-02-04 230131.png
  • Screenshot 2026-02-04 045333.png
  • Screenshot 2026-02-04 045255.png
  • Screenshot 2026-02-04 045131.png
  • Screenshot 2026-02-04 045049.png
  • Screenshot 2026-02-04 045022.png
  • Screenshot 2026-02-05 180331.png
  •  4
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Bug
Submitted byzancoisrice
1
COMMENTS (4)
Feedback Tracker Admin
Hi zancoisrice, 

Did the problem still occurs?
May I have your CC project as well as your UE project?

Thanks
Steven
Reallusion
zancoisrice
Even after fixing the Physics asset, the character still breaks and stretches across the screen.
Attachment:
  • 5f89f5f9-f34c-42bb-864b-512c519c7f85.png
zancoisrice
The Physics rig is wrong. Twist bones have collision capsules, but not the R and L Thigh. When you run the models in a game, they break upon death. I had to manually fix the physics asset. Something I didn't have to do with 5.5.4.
Attachment:
  • Screenshot 2026-02-05 195639.png
  • Screenshot 2026-02-05 194618.png
zancoisrice
I found more issues. When the Livelink model is imported, it's imported with a post-processing animation blueprint that disables character animations. This has to be manually changed through the BP. 
The model's physics asset is a mess and has to be manually cleaned up. Twist bones have physics colliders. 

I didn't have these issues in 5.5.4
Attachment:
  • Screenshot 2026-02-05 193737.png
  • Screenshot 2026-02-05 191831.png
  • Screenshot 2026-02-05 193810.png
  • Screenshot 2026-02-05 193916.png
  • Screenshot 2026-02-05 193810.png
1