117 issues found

1

Votes
Not Reproducible
This fbx camera was created in Hitfilm Pro using Camtrack AR, using the following steps:
Shoot video with Camtrack AR, MP4 video at 30 FPS or 60 FPS. Error occurs with either rate.
Import tracking data into hitfilm which creates a 3d camera in a composite shot....More
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Submitted by benhairston

1

Votes
Active
OK so I can’t seem to understand why you’re more focused on unreal and it seems like Iclone8 is just a $500 unreal plug-in
I see you doing more tutorials on using iClone in conjunction with Live links and unreal
but unreal is a free piece of software, so I am a bit confused on why you’re focused...More

0

Votes
Active
Overpriced
hese are not up to par or todays industry standard and are very limited when compared to free software and this is also the older Popcorn FX its not even up to date so what should iclone7 & be used for bc i have all of your addons and at this point its giving waste of money bc I...More

0

Votes
Not Reproducible
when exporting animated character to unity i get fbx export failure
i have weapons, clothes, and animations i want to export the entire package bu it dont seem to work...More
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Submitted by wuekid

0

Votes
Active
face animation is lost after iclone exports fbx animation to blender...More
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Submitted by kakaxi167167

1

Votes
Not Reproducible
I have a broblem with just one file in Studio Mocap Spunky Moves. I can not export as FBX when i apply "Move_walkSlow_M_1S" to a character. All the other moves can be apply and export. The message is : "You must first purchase the content licenses in order to export FBX and USD files".
I get...More
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Submitted by KaderOuatt

0

Votes
Active
I posted about this in the forums here: https://forum.reallusion.com/543814/Metahuman-Dummy-Apose-UE4-vs-UE5
In iClone, the included A-pose is from UE4 and does not match the current UE5 Metahuman A-pose.
Please update the pose....More
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Submitted by tomelissaconway

3

Votes
Assigned
I am exporting a character to UE 5.3 and using Subivision Mesh.
If the subdivision Level is 1 or 2, then the character is successfully imported into the UE, but I see errors in the log, see file SUB12_Err.txt
If the subdivision level is 3, then the import into the UE ends with the crash of...More
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Submitted by smaga388

1

Votes
Active
I exported the character to UE 5.2 with subdivision mesh level 2
after which the character’s nails in the UE viewport began to flicker strangely (see screenshot).
How to get rid of this flicker?...More
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Submitted by smaga388

0

Votes
Closed
When attempting to render either still images or animation sequences, pixelated dots appear on all my characters faces except when the camera is zoomed in. To replicate the issue, one would merely need to load a scene with any character, adjust the render settings, and then choose the render...More
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  •  99
Submitted by StormGrrl
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