Hi there! I've experienced an unusual bug a couple of times when animating characters in iClone 7.2 Sometimes when I load the character into a scene, or just at random when I put the character through a walk or run animation, one or both of the character's feet (and legs) will suddenly flip...More
Terrains Of The World - Physics Bug Or Maybe Not - ? Reallusion may of not designed these terrains for this feature. When I try to drive a vehicle using the world terrains the vehicle falls straight through the terrain even though I have my terrain physics enabled. I guess for some reason...More
When i try to save a project file to disk, which contains 1 minute of baked hair physics, iClone freezes at 80 % and then locks up. The project is fairly large (2.5 GByte on disk), but can otherwise be saved and rendered without problems. I noticed that when i only bake a few seconds of the...More
The only way to view physics animation, is to delete rigit state key and disable physics. Can be seen in a test video: https://www.youtube.com/watch?v=Bg2LxRnOoFw...More
We have physics in the UI and the physics toolbox. Both are OK, but we sure could use some improvements in the physics toolbox. Afterall, it was released 5 + years ago....More
I spent all day trying to get a simple spring physics to work in 7.3, but it just wouldn't work. I rolled back to iClone 6 and it works great! I tried a few different setups, but here's one that I duplicated which would not work in 7.3: https://youtu.be/_tahADirLKw...More
I'd like iClone to utilize all of my graphics cards and gpu/cpu cores. I see that IRAY has that ability partially and I'm somewhat relieved but it doesn't see video ram as one resource from multiple dedicated graphics cards installed and it's the same for iClone. Apparently Vulkan doesn't need...More
While trying to use soft cloth physics on simple objects such as pillows etc (meshes brought in via 3dexchange and turned into props) ....the soft cloth either goes through the object (regardless of settings) or shoots off in a different direction. It is fine when the bounding box is a box...More