This is a refresher of the request for iClone 6, which has already 56 votes as I write this! With all the great improvements in iClone 7, one feature is still glaringly missing: a working mirror surface. This is probably one of the oldest requests and dates back from iClone 5, which had an...More
After upgrading from 7.1 to 7.2 iClone now runs at 1080p resolution even on a 4K monitor. The application looks magnified and upscaled, resulting in a stretched and blurred interface. Previous versions were fine....More
I'm using Jade in a scene. She has elaborate hair with a Mohawk, which becomes partially transparent when there are smoke or fog particles in the background. The image hair_and_smoke.jpg shows what happens. The image hair_normal.jpg shows what the hair should look like....More
There is an attribute iray_nominal_luminance which directly relates to Firefly Filter. Firefly Filter is enabled by default according to the scene options in .mi export. Here is what NVIDIA says:...More
When rendering hair, I encounter visual artifacts, especially when the camera is close. The artifacts only occur when rendering with "Optimize with Full Screen Render" or Super Sampling enabled (see IC771_hair_render_FS.jpg and IC771_hair_render_SS2.jpg). When rendering without these settings...More
This is a strange problem that happens occasionally and is hard to reproduce. However, today I was working on a very simple project, which seems to cause the view port to freeze almost every time. Follow this link to download a ZIP file with the project: http://www.virtualrealist.com/uploads...More
iClone and CC3 are virtually unusable on 4k monitors because the size of the text is extremely small. The attached screen shots are comparisons of the iClone text size to the normal Windows File Manager text size. Notice how difficult it is to read the names that are underneath the Template...More
I still have problems rendering hair I create using DAZ hair, but, is not so noticeable in animation. Attached rendered DAZ hair. There is a line that goes across the rendered image. I have tried it in various render formats (png, jpg) and different resolutions, but, all the same....More
I think mapping a camera view to a material could solve any reflection needs (with no artifacts) as well as be used for things like camera viewfinders....More