233 issues found

26

Votes
Assigned
I work at 24 fps, which is the international standard for projection and playback, and has been since sound was added to film (about 90 years ago). This is impossible in Iclone.
In order to animation at 24fps in Iclone, you must animate in 60fps and then export at 24 fps. This unfortunately...More
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Submitted by bexley

6

Votes
Active
If you make an avatar look at a panning or moving camera, the motion head/eye weight that is then available in iClone is not exported as part of an FBX file. Would like to see the motion either be baked into the FBX (like soft-cloth can be baked), or have it exported as the avatar's animation...More
  •  10
  •  2526
Submitted by TonyDPrime

4

Votes
Active
Dear Development Team,
Could you please include the curve editor into iClone 8 and other professional tools like onion skinning and mocap track editing etc so the
facial mocap would be more usable. Complete Crazy Talk 8 pipeline integration would be also nice....More
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  •  2184
Submitted by akos.szeki

2

Votes
Assigned
Every time I use the collect clip to save an animation or a motion-plus clip, or every time I bake the reach keys, the hips get lower, and the neck rotates near 0 in every axis. The other bones move normally.
This is an issue when exporting animation clips to other programs, or when saving...More
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Submitted by alexesquer

0

Votes
Assigned
I downloaded a Mixamo animation to 3DXchange, applied it to iClone on a Game Base character. It works great in iClone, but when I export the FBX to 3DS Max (using 3DS Max setting), the animation playback in Max messes up the character mesh.
https://gyazo.com/14cfe918d5286de3607be319dfee529d...More
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Submitted by Amarak

8

Votes
Active
Hi, I know that the technology to make Live Face work is the iphone X IR camera with software based on Faceshift (apple), but Faceshift were working with Intel realsense cameras as hardware for their system. It would be great if Reallusion could pursue a depth sensing facial tracking solution...More
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Submitted by zflorence1

0

Votes
Assigned
Hi there! I've experienced an unusual bug a couple of times when animating characters in iClone 7.2
Sometimes when I load the character into a scene, or just at random when I put the character through a walk or run animation, one or both of the character's feet (and legs) will suddenly flip...More
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Submitted by rowjlan

0

Votes
Released
If avatar is rotated (transformed) to 45 degrees by Z (or otherwise any other angle not divisible by 90) for instance, it is really hard to move bones straight (in respect to avatar - local).
Have to do numerous tweaks before you get the bone to the right position, or use a gizmo plains, which...More
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  •  1732
Submitted by 4u2ges

0

Votes
Closed
THIS IS NOW RESOLVED. See comment below.
Background: I've created sets of male and female characters in CC2 using head meshes from Reallusion's "Universal 3D head" / Realistic Human 100 pack. I exported sets of male and female characters from iClone using an specific male and female model...More
  •  1
  •  1725
Submitted by modernstoryteller

0

Votes
Released
I have been getting many errors trying to use a custom character in iClone 7 pipeline and then transfer that data back to Maya 2017 under Windows 8.1
I can easily do this in iClone 6/3dXchange pipeline
>>>from support ticket<<<...More
  •  1
  •  1697
Submitted by digirob
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