291 issues found

2

Votes
Assigned
Every time I use the collect clip to save an animation or a motion-plus clip, or every time I bake the reach keys, the hips get lower, and the neck rotates near 0 in every axis. The other bones move normally.
This is an issue when exporting animation clips to other programs, or when saving...More
  •  1
  •  9742
Submitted by alexesquer

49

Votes
Assigned
I work at 24 fps, which is the international standard for projection and playback, and has been since sound was added to film (about 90 years ago). This is impossible in Iclone.
In order to animation at 24fps in Iclone, you must animate in 60fps and then export at 24 fps. This unfortunately...More
  •  16
  •  6290
Submitted by bexley

7

Votes
Active
If you make an avatar look at a panning or moving camera, the motion head/eye weight that is then available in iClone is not exported as part of an FBX file. Would like to see the motion either be baked into the FBX (like soft-cloth can be baked), or have it exported as the avatar's animation...More
  •  13
  •  5532
Submitted by TonyDPrime

7

Votes
Active
This is really bad to find out that I've been working so hard to build my cartoon only to be dismayed my the lack of integrations you have available. This hurts so bad to find out that the programs you use can't be used on Mac OS systems. How is it that you can download Cartoon Animator 4 on...More

0

Votes
Released
If avatar is rotated (transformed) to 45 degrees by Z (or otherwise any other angle not divisible by 90) for instance, it is really hard to move bones straight (in respect to avatar - local).
Have to do numerous tweaks before you get the bone to the right position, or use a gizmo plains, which...More
  •  4
  •  4446
Submitted by 4u2ges

0

Votes
Assigned
I downloaded a Mixamo animation to 3DXchange, applied it to iClone on a Game Base character. It works great in iClone, but when I export the FBX to 3DS Max (using 3DS Max setting), the animation playback in Max messes up the character mesh.
https://gyazo.com/14cfe918d5286de3607be319dfee529d...More
  •  11
  •  4140
Submitted by Amarak

4

Votes
Active
Dear Development Team,
Could you please include the curve editor into iClone 8 and other professional tools like onion skinning and mocap track editing etc so the
facial mocap would be more usable. Complete Crazy Talk 8 pipeline integration would be also nice....More
  •  8
  •  3676
Submitted by akos.szeki

0

Votes
Closed
THIS IS NOW RESOLVED. See comment below.
Background: I've created sets of male and female characters in CC2 using head meshes from Reallusion's "Universal 3D head" / Realistic Human 100 pack. I exported sets of male and female characters from iClone using an specific male and female model...More
  •  1
  •  3234
Submitted by modernstoryteller

10

Votes
Active
Hi, I know that the technology to make Live Face work is the iphone X IR camera with software based on Faceshift (apple), but Faceshift were working with Intel realsense cameras as hardware for their system. It would be great if Reallusion could pursue a depth sensing facial tracking solution...More
  •  2
  •  3217
Submitted by zflorence1

0

Votes
Assigned
Hi there! I've experienced an unusual bug a couple of times when animating characters in iClone 7.2
Sometimes when I load the character into a scene, or just at random when I put the character through a walk or run animation, one or both of the character's feet (and legs) will suddenly flip...More
  •  11
  •  3198
Submitted by rowjlan
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