Votes
24
Product:
iClone 7
Version:
7.0
Status:
Active
Issue 3432
Please add a Local Move for the Motion Layer Editing
If avatar is rotated (transformed) to 45 degrees by Z (or otherwise any other angle not divisible by 90) for instance, it is really hard to move bones straight (in respect to avatar - local).
Have to do numerous tweaks before you get the bone to the right position, or use a gizmo plains, which are also not precise and hard to use.

Please add a "Local Move" for the bones and make our life easier!
OS: Windows 7
  •  3
  •  842
Submitted by4u2ges
1
COMMENTS (3)
dogged2003
Yes! Let's make the PRO tool!
dante1st
This is a major thing that really affects are animation workflow, can this please be looked at?
dann84
Voted, this needs implementing
1
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