Votes
9
Product:
iClone 7
Version:
7.02
Status:
Active
Issue 3605
"Look At Camera" Motions are not captured in FBX Export
If you make an avatar look at a panning or moving camera, the motion head/eye weight that is then available in iClone is not exported as part of an FBX file. Would like to see the motion either be baked into the FBX (like soft-cloth can be baked), or have it exported as the avatar's animation.
OS: Windows 7
  •  15
  •  7290
Submitted byTonyDPrime
1 23
COMMENTS (15)
voicesnapstudio
it's 2025 and we have no solution, disgusting
Zackvalentine
Been 8 years and no solution. What a ******* disgrace.
office_254110
Still no solution for that even iClone8???
tysus
Had this issue when exporting an FBX to Unreal - was pretty frustrating. Solved it by having the character look at a sphere, then turned on the Bake Constraint Key option before export. Works like a charm (at least for .FBX to Unreal):

Here's the link to find the Bake Constraint Key:
https://manual.reallusion.com/iClone_7/ENU/Content/iClone_7/Pro_7.4/28_FBX/Exporting_FBX_from_iClone.htm
new-own
I am having the same issue now mid 2021!

This is really bad!
1 23