> yes i didnt have uv's on all materials cause i would use just vertex color. is that the problem?
Yes, the bug was subdivision assume UV existed.
Thank you for reporting this bug, it's fixing is in the review process.
If you're in a hurry, just assign some dummy UV, then iClone shouldn't crash.
Although we can reproduced it,but we are not sure whether the causes of the two issues are the same.So we need you to provide your crash dump file to help us identify the problem. And did the non-standard character have UV and when you change character's material textures,dose it work?
Download the zip file with the link below, inside the zip you can find the description about how to generate the startup log and crash dump.
Feedback Tracker Admin
I have reproduced it.I'll transfer it to RD department.Thanks.