Auto setup for maya cant support CC5 unreal Skeleton
HI! Our team use unreal5 and CC5 with Maya. We export a CC5 character as Unreal5 skeleton, its ok for us to auto setup character in maya & UE5. But in Maya,Face rig tool in auto setup is only work on maya skeleton, when we use it for UE skeleton, Its said" Unsuported Facial Profile.." It shouldn't be too difficult to make the face rig compatible with Unreal Engine 5 skeletons,but we dont have the source code of this plugin. Could you support this feature to update this plugin? Or Is there any other solution,We dont want to retarget animationform maya to unreal skeleton again The bind Pose is different between Maya and UE skeleton ,so it cant work by swapping json. In unreal, the auto setup rig only work on UE Skeleton. But we need to edit model in Maya,so we need to use the same skeleton/model in maya. Its comfusing to see face rig only work on maya skeleton in maya.