34 issues found

4

Votes
Active
Allow the exporting of Clothing only, so users of UE can create Skeletal Socket Components and use the Set Leader Pose Component in Unreal Engine, without having to manually delete the Base Character Mesh in an external application. This would allow users to create Character Creators for their...More
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Submitted by Room101Studios

0

Votes
Not Reproducible
The autosetup plugin doesn't accept even a single bonechain e.g. a tail, and refuses to create control rig if it exists.
It makes more sense that the control rig does generate for such a skeleton, but just ignores the bones it don't recognise...More
  •  1
  •  147
Submitted by paxton_469831

1

Votes
Assigned
no matter how i import my character, (following the video, live link) I can’t package my game i am creating. it seems to stem from this error. UATHelper: Error: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Saving: Property 'StructProperty /Game/CC_Shaders/Utilities/CR...More
  •  0
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Submitted by Milton9294

0

Votes
Released
i was trying to package my game for testing.
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===...More
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Submitted by Akitosavage

0

Votes
Not a Bug
Hi.
New All-in-one Autosetup does not separate into face and body parts when creating a control rig.
I've tested with UE5.6 and 5.7....More
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Submitted by gokomu

0

Votes
Assigned
1. created a skeleton with accurig within Character Creator 5 (5 fingers)
2. adjusted the Facial Profile from CC4 -> CC4 extended -> HD Profile (imported a fixed set, which was created before from a CC5 character
3. HD Facial Profil is working properly on the Head (within CC5)...More
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Submitted by office_383974

0

Votes
Active
I've spent four days trying to import a character correctly, which isn't possible in Unreal Engine 5.6. The plugin isn't working. Furthermore, converting a rig to Unreal Engine isn't possible. The body is a sponge. I've tried in UE 5.5, 5.5, and 5.6. In other words, I can't get it to work in...More
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Submitted by edvanderpost

0

Votes
Not Reproducible
What I want is to properly render animations using the Name_Rig_BP file located in the RIG folder.
Currently, after importing my character into Unreal Engine and creating a rig with the Rig plugin, I place the Name_Rig_BP file into the Sequencer, remove the BODY_RIG, and apply the animation...More
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Submitted by ryuradop

0

Votes
Active
You should add facial rig for lego minifigure heads and better bones and mesh controls for animating lego minifigures.
moving around third party programs to animate lego minifigures is slow and painful, but add in trying to animate facial expressions and talking. Its like pulling teeth slow...More

0

Votes
Closed
If importing multiple different characters inside an unreal project, the characters share the same subsurface profiles.
Steps to reproduce:
- Have two different characters exported as an fbx file from CC5 for UE5....More
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  •  258
Submitted by e3delyptos
12 3 4