I Think this is a bug. After conducting various tests, I've proven that this phenomenon occurs in the new Autosetup 2.0 but not in the previous version, Autosetup 1.41. Could you please review the video? This time, I prepared two Aeron models. One was imported using Autosetup 2.0, while the...More
The tearline for CC5 characters does not function correctly. When imported into UE5, any changes made to the tearline in CC5 are not reflected. Furthermore, adjusting Roughness or Opacity values in a Material Instance within UE5 produces no visible effect. https://youtu.be/F8JwyqW_B1c...More
Hi. I'm Reza Khojasteh, and I'm working in animation industry. we have big project now and we try CC for our pipeline but so far we couldn't use it....More
When exporting character in FBX format with expressions and importing to Houdini that has footwear, the footwear seems to be throwing the points off...if you look at the screenshot below, you see what node I'm using.... if I use the import option in the File menu, everything seems fine, so...More
1. Export a clothed Genesis 9 character in Daz 3d 2. Import character via transformer 3. Select basic import (or advanced as it gives the same result)...More
The facial features (eyes and teeth) are placed incorrectly after import, as shown in the screenshots. Btw, I purchased CC5 solely to use these characters in a project. Here’s the asset in question:...More
I followed the video tutorial as i export my cc5 character to Maya i also downloaded the auto set up plugin for maya, i imported the character from the plugin it started to load up and only the character appeared but the shaders was not fully implemented just the base surface shader of the...More
Hi. The Manual says that to use ARKIT blendshapes the Accuplips and ExPlus profile should be used (Point 2 on this page: https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/08_Animation/Creating-Character-with-ARKit-Profile.htm ), but in the current version of CC5 that profile...More