274 issues found

0

Votes
Active
I am unable to generate the HD Rigify rig in Blender 5.1 and others. I've update the everything in CC5 and I've tried the last two releases of the addon 2.4.0 and 2.4.1. I've also tried exporting with GoB and other techniques. Nothing is working so far. (i'm also using CC5 Facial profiles)...More
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Submitted by christopherpaulparks

0

Votes
Not Reproducible
I was amazed by what Auto Setup can do, but it has a fatal flaw that makes it unusable. If you use the Auto Rig to rig it to 3ds Max Cat, everything works fine in the scene where the character is imported. I would have paid real money for this feature alone, but when you merge the character...More
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Submitted by john_737012

0

Votes
Assigned
Hi all,
Trying to get hair to conform using the "Create Hair Brows Beard Lashes" function doesn't work right.
I'd made a hair in Blender, brought it in, and thought everything was fine, until I animated my character and his face went through the hair mesh. I was able to replicate the problem...More
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Bug
Submitted by 3DChick

0

Votes
Not Reproducible
When transferring a character to UE (5.7) with clothing that has a texture in the OPACITY box (Texture Setting/PBR), the resulting material does not cast a shadow (for at least direct lighting). When using "Hide Mesh" with that clothing, the character's skin is removed during the transfer...More
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Submitted by JimDHart

0

Votes
Not Reproducible
1) When loading existing custom CC characters CC5 spuriously adds a displacement map to the body texture, where there was no map was assigned when I saved the character.
Which causes a visible line to appear at the texture boundries, meaning every existing character loaded, the map has to...More
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Submitted by blindman

0

Votes
Assigned
When ever I select soft select, the clothing item mesh becomes visible through the character, this makes seeing which face or vertex to select very difficult. You have to constantly rotate in order to make sure you've selected the right point. As the front and back faces and vertex overlap...More
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Submitted by blindman

0

Votes
Released
Hi team,
I know there 's already a thread on this (https://discussions.reallusion.com/t/important-headshot-3-hotfix-available-mesh-distortion-eyelash-issues-fixed/17083/3)
But even after updating to latest version, reinstalling everything (including GoZ), I still have the issue of mesh exploded...More
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Submitted by Kissoon

0

Votes
Closed
When I click the “facetools” button to transfer files so I can use “ZBrush Faces Tools,” an error occurs in ZBrush and I can no longer use it.
How can I fix this?
I've included a video showing my steps....More
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Submitted by iron001

0

Votes
New
When I run headshot 3, the eyes are not even ht. or depth. Just wondering if anyone else is having this issue. It is no big deal to fix but a pain. the iris are of different size and depth as well....More
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Submitted by perrijk

0

Votes
New
I used AI-generated images to create the face for “Head Shot 3.” The front-facing image turned out well. Next, I tried using “Refine Face (Side),” but the shape of the head always ended up looking strange. I recorded a video of the steps I actually followed.
https://www.youtube.com/watch?v...More
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Submitted by iron001
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