274 issues found

3

Votes
Active
CC5 will rarely start successfully. Splash screen opens, then quietly quits. I can get to to start by choosing to run as administrator and rolling the dice – it’ll complete initialization maybe 20% of the time, but remain unstable and crash after working a while.
Nvidia drivers updated. No...More
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Submitted by ash2e

2

Votes
Active
Sadtly the link that connects Character Creator to ZBrush is still having issues. Even after reinstalling Hub, CC, and ZB plugins. It looks like the CC plugin is not running, but ZBrush to CC is working, so it should be something with the directories. Please fix this issue; multiple users are...More
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  •  557
Submitted by danielmaverickplus

0

Votes
Fix In Review
It seems like the Replace Mesh feature found under the Mesh dropdown doesn't work after the 5.05 update, and I've tried it in multiple projects with different characters. In previous versions, I'd do an OBJ export with Nude Character in Bind Pose, make adjustments as needed inside of Maya,...More
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Submitted by ken_741248

4

Votes
Active
Allow the exporting of Clothing only, so users of UE can create Skeletal Socket Components and use the Set Leader Pose Component in Unreal Engine, without having to manually delete the Base Character Mesh in an external application. This would allow users to create Character Creators for their...More
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Submitted by Room101Studios

0

Votes
Not a Bug
Hi.
New All-in-one Autosetup does not separate into face and body parts when creating a control rig.
I've tested with UE5.6 and 5.7....More
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Submitted by gokomu

0

Votes
Not Reproducible
Export FBX Mesh and Expression Sequence
CC5 - until 30frame
CC4 - until 90frame...More
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Bug
Submitted by bigg.work2988

0

Votes
Released
1. used a CC5 character, but I only want 4 fingers (with my own cartoon hand mesh) -> recreated with accurig (4 fingers)
2. skin weights are properly assigned
3. however -> export with UE5 Skeleton Fails ! -> no information...More
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Submitted by office_383974

0

Votes
Assigned
1. created a skeleton with accurig within Character Creator 5 (5 fingers)
2. adjusted the Facial Profile from CC4 -> CC4 extended -> HD Profile (imported a fixed set, which was created before from a CC5 character
3. HD Facial Profil is working properly on the Head (within CC5)...More
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Submitted by office_383974

0

Votes
Released
I made a change to the Eye_Blink so the eyes close properly, and now every time the blink happens, this issue appears. It happens in SubD 0 and 1, just on a smaller scale....More
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Submitted by duartetinta

0

Votes
Not Reproducible
When I imported multiple characters into a Blender (4.4) file without having a prefix, it overlapped and caused issues for the appearances, so I tried adding a prefix during the export from CC5. After exporting, I tried importing the same way I did without the prefix, and it refused to (at...More
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  •  206
Submitted by pdi247
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