I am unable to generate the HD Rigify rig in Blender 5.1 and others. I've update the everything in CC5 and I've tried the last two releases of the addon 2.4.0 and 2.4.1. I've also tried exporting with GoB and other techniques. Nothing is working so far. (i'm also using CC5 Facial profiles)...More
I was amazed by what Auto Setup can do, but it has a fatal flaw that makes it unusable. If you use the Auto Rig to rig it to 3ds Max Cat, everything works fine in the scene where the character is imported. I would have paid real money for this feature alone, but when you merge the character...More
In Unreal Engine, when the Auto Setup & Live Link plugin is active, the project fails to package and gives an error. After disabling the RLplugin, I can package the game. I am using Unreal Engine 5.7 and Auto Setup version 2.02....More
Hi all, Trying to get hair to conform using the "Create Hair Brows Beard Lashes" function doesn't work right. I'd made a hair in Blender, brought it in, and thought everything was fine, until I animated my character and his face went through the hair mesh. I was able to replicate the problem...More
It would be great if the Info list (Preferences -> Display -> Info) was expanded to include the following information (as a minimum) when the entire character is selected: > Character type: CC3, CC3+, CC4, CC5 > SubD Level (Viewport and Render)...More
I used GOZ to dress a CC5 character and edit the outfit. A warning message appears when I import it into ZBrush, and CC5 crashes when I try to import the model back into CC5....More
Description: We can no longer import any CC4/CC5 characters into Unreal Engine. This includes characters that previously imported without issues. How it started:...More
Steps to reproduce issue: - Export a simple base CC5 character to fbx for unity (here, with subD1) - Import the character using cc/ic unity tools (2.2.6)...More