Hi. Changing the Translucency Pass setting to After DOF in RL_Tearline_Plus, the master material for Tearline, fixed the issue. In Auto setup, this setting defaults to Before DOF.
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Hi gokomu, I'll need access to your drive. I've sent a request. Thanks. Steven Reallusion
Hi Steven. Thank you for your reply. I tried again, but it still didn't work. Only GIBRO's tearline is visible; the tearlines for the other template characters cannot be seen. Could you please check the UE project file and the CC5 FBX? When I check in the Skeletal Mesh Editor, the tearline definitely exists. However, I'm not sure if it's a positioning issue, but unlike GIBRO, the tearline is not visible. ①https://drive.google.com/file/d/1d-o8zz2a1sJy5DPsQ5FBfCXF3cGuo-TP/view?usp=sharing ②https://drive.google.com/file/d/1-PQdcVLxVX_CoeIg6vUfhtJUbRWucSmr/view?usp=sharing
Hi gokomu, I seemed to have problems reproducing this issue (like video below). Tearline works fine for me. It'll appear if you take a closer look (it's not that obvious in UE compare to CC). If your tearline doesn't show up after a closer inspection, please comment below and provide us your UE project and FBX exported form CC. Thanks! Steven Reallusion