I tried to use the ActorMixer Pro randomizer. I added a default character. When I click Random Face, I get 'No CC3+ compatible skin material was found'. When I click OK, I get 'Failed to randomize face. Please ensure all Mixer parts are functioning correctly and that at last 3 Mixer presets...More
CC5's Auto merge material is a great feature for reducing draw call during optimize and decimate.. but It would be better if we had control over texel density.. CC5 by defaults puts arms and legs too big giving them more detail than the face.. end result : Low res face detail.. And Also if...More
If importing multiple different characters inside an unreal project, the characters share the same subsurface profiles. Steps to reproduce: - Have two different characters exported as an fbx file from CC5 for UE5....More
Would be nice to add into character creator a rig to animate both the face expressions and add custom face designs with eye and mouth movements and body movement to Lego minifigures, so they can move like in Lego movies. right now to do a animated Lego figure scene you have to jump between...More
Wow, I just figured out that the posetools in zbrush only works while working with a zpr file. I was trying to make it work with a ztl and kept getting the attached image error that would fuck up posetools in zbrush to the point that the file needed to be closed and reopened. And this also...More
I went through the recent tutorial about exporting Xeno Girl from DAZ Studio and importing it into CC5. I created the fbx and 3 different obj files as instructed, put them in the correct places in the Transformer and it worked as shown. I then exported and imported 2 other DAZ characters...More
When using GoZ Plus to export character from Zbrush back to CC5, an issue stating "texture failed to load" pops up, not allowing me to update normal and displacement maps. I reinstalled all plugins and and CC5 and it fixed the issue for 1 export and then it broke again. The mesh itself gets...More