295 issues found

4

Votes
Active
Allow the exporting of Clothing only, so users of UE can create Skeletal Socket Components and use the Set Leader Pose Component in Unreal Engine, without having to manually delete the Base Character Mesh in an external application. This would allow users to create Character Creators for their...More
  •  2
  •  274
Submitted by Room101Studios

0

Votes
Released
Title:
CC5: Facial expressions deform untouched body after GoZ / Blender round-trip
Product:...More
  •  0
  •  272
Submitted by x3

0

Votes
Active
Smart content manager won't initialize on trial. CHAT GPT said this, “Character Creator 5 Trial loads but Smart Content Manager never initializes. There is no RLContentManager or Smart Content log created under AppData, indicating Smart Content is not provisioned for my account. Please reset...More
  •  0
  •  271
Submitted by davidguillermoborges

0

Votes
Active
Dear [Reallusion],
I hope this message finds you well.
While studying with the online manual, I noticed that some links do not open when clicked....More
  •  1
  •  271
Submitted by sugorugo4565

0

Votes
Active
I started with a cc4 character, converted him to cc5 profile. I then went to FBX export, and clicked the checkbox as I normally do for Convert Skinned Expressions to Morphs. But the fbx does not have the morphs baked down with the corresponding skinned expression.
I have tried all three subdivision...More
  •  1
  •  269
Submitted by christopherpaulparks

0

Votes
Not Reproducible
Issue:
When importing a character into Unity, the mesh in the chest/armpit area becomes visibly deformed. The deformation looks like pinching or collapsing triangles and incorrect shading, especially noticeable during animation or certain poses.
Steps to reproduce:...More
  •  1
  •  268
Submitted by oleksandr.lebediev.al

0

Votes
Not Reproducible
Add face as prop in CC5
Select face and enter headshot
Align points and go to refine mesh and u will see this issue i am talking about...More
  •  2
  •  266
Submitted by harshulverma20

0

Votes
Active
I am working in Maya 2025 on a I9 Alienware beast with 64 gigs of ram.
I am trying to install your CC setup for Maya. 2024 did not install at all. I got the shelf installed in 2025 but returns an import error - line 4 bad magic number in autosetup main....More
  •  1
  •  265
Submitted by walberganimation

0

Votes
Not a Bug
Currently, CC5 only supports seamless import of DAZ G8 and G9, but G2 also has a vast and excellent model library (such as VAM games). We really hope the developers can add a feature to import and convert G2 models into CC5 characters....More
  •  1
  •  264
Submitted by 古月羊毛卷

2

Votes
Active
Could Character Creator 5 (CC5) add a function to directly convert and export the character's DNA to Unreal Engine 5's MetaHuman format? Currently, although it's possible to replace the character with a MetaHuman, creating animations is still somewhat troublesome. We hope that CC5 characters...More
  •  0
  •  264
Submitted by 1013822924
1 ... 9101112 13 14151617 ... 30