Hello, I really love your software, however using it creates a ton of extra work! I would like to suggest further export and processing options for meshes/textures/UVs/Materials and whatnot....More
What I want is to properly render animations using the Name_Rig_BP file located in the RIG folder. Currently, after importing my character into Unreal Engine and creating a rig with the Rig plugin, I place the Name_Rig_BP file into the Sequencer, remove the BODY_RIG, and apply the animation...More
I'm currently trying to use the trial version of iClone character creator, i have all the system requirements, and I have tried everything, but my iclone cc won't open. I keep pressing open from the Reallusion Hub window, and nothing. I'm buying the program as soon as it opens, but I can't...More
I Think this is a bug. After conducting various tests, I've proven that this phenomenon occurs in the new Autosetup 2.0 but not in the previous version, Autosetup 1.41. Could you please review the video? This time, I prepared two Aeron models. One was imported using Autosetup 2.0, while the...More
The tearline for CC5 characters does not function correctly. When imported into UE5, any changes made to the tearline in CC5 are not reflected. Furthermore, adjusting Roughness or Opacity values in a Material Instance within UE5 produces no visible effect. https://youtu.be/F8JwyqW_B1c...More
Baking down to the body and everywhere else seems fine but when i hit bake the head always looks bizarre. Im using a Kevin base, ive then updated to the cc5 extended facial profile, I then add some HD morphs for that extra detail, I then brought the character through zbrush and back using face...More
after creating the character, when I start adding animation or send it to Iclone8 the character's head and hair shrinks to half its size compered to the rest of body and clothing...More