295 issues found

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# Bug Report — Hair (`.ccHair`) cannot be applied to an avatar via the RLPy API
**Component:** cc5-mcp-server bridge (RLPy / Character Creator 5 Python API)
**Severity:** High — blocks automated character dressing (hair only)...More
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Submitted by johnhmccauley

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Assigned
The attachments and Props, Custom Split Normals Data exported in FBX format are incorrect.
Take the Viking Axe in the default resources as an example
1)Import Blender using the automatic plugin...More
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Submitted by 杨闯

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Active
I would like to suggest to be able to have a way in our accounts to manage content, besides the content manager inside the software, if deleting them is not an option.
Having the content manager inside your account that would sync to your software, will be easier to restore your own content...More
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Submitted by Negrean

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The tearline for CC5 characters does not function correctly. When imported into UE5, any changes made to the tearline in CC5 are not reflected. Furthermore, adjusting Roughness or Opacity values in a Material Instance within UE5 produces no visible effect.
https://youtu.be/F8JwyqW_B1c...More
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Submitted by gokomu

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Votes
Not a Bug
CC5 character turned into Game Base character has the CC5 HD facial profile with all the new blendshapes except for Corrective Expressions causing facial animations to not work correctly anymore...More

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Using the reallusion made clothing content from the store I can add the clothing model but not the 4k or 2k colour versions none of them are compatible with the clothing's base model there is one model to add to the character for the 4k or 2k textures to load onto this is the same...More
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Bug
Submitted by RoyLA

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Votes
Released
Load Hair Builder 2 element onto character, go to morphs to adjust and the morphs sliders don't do anything.
Seems to be only hair builder 2 elements, but I haven't tested each one.
Morphs in Hair Builder 2 work when loading hair from Group....More
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Submitted by hubot

1

Votes
Active
I created a CC5 character with a subD2, and then clothing it with custom made cloth. I used the "hide body mesh tool" to hide the faces that are bellow the cloth (see image in attachement)
Then I export the character as a FBX for unreal engine checking the "Delete hidden Face" option.
The...More
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Submitted by Nehon

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When exporting and FBX with textures, only the head has a SpecMask included. Can you include the exports of this mask for the rest of the body?...More
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Submitted by frederikheyman

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Hi, I used blender pipeline to export a character, progress bar went to 28% like normal with text (such as saving texture etc) then jumped to 48% and stopped. Character didn't export. Saved as new character and exported to a folder on desktop and it worked fine
Then went to export a different...More
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Submitted by courtenv1
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