276 issues found

0

Votes
Released
Title:
CC5: Facial expressions deform untouched body after GoZ / Blender round-trip
Product:...More
  •  0
  •  210
Submitted by x3

0

Votes
Not Reproducible
When I imported multiple characters into a Blender (4.4) file without having a prefix, it overlapped and caused issues for the appearances, so I tried adding a prefix during the export from CC5. After exporting, I tried importing the same way I did without the prefix, and it refused to (at...More
  •  2
  •  210
Submitted by pdi247

0

Votes
Not Reproducible
Add face as prop in CC5
Select face and enter headshot
Align points and go to refine mesh and u will see this issue i am talking about...More
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  •  209
Submitted by harshulverma20

0

Votes
Active
CC5's Auto merge material is a great feature for reducing draw call during optimize and decimate.. but It would be better if we had control over texel density.. CC5 by defaults puts arms and legs too big giving them more detail than the face.. end result : Low res face detail.. And Also if...More
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  •  207
Submitted by justananimatoryt

0

Votes
Closed
A search for " import my collections" from the "import data" in the content menu ( see screen grabs) returns nothing, and a search for "import data" returns nothing related to importing collections.
A search for "my collections returns results related to the (convertions) of Daz assets
Basically...More
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  •  207
Submitted by blindman

0

Votes
Not Reproducible
Hello, I’m following this tutorial on how to upgrade a CC3+ character to a HD character in CC5 :https://www.youtube.com/watch?v=Izt6hmVYyow&list=PLNV5zSFadPdmXrhTkDeZWEYhyYgj-aLGg&index=3
I have a CC3+ character that I created in CC4, and when I hit the subdivide button the mesh is properly...More
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  •  206
Bug
Submitted by Nehon

0

Votes
Not Reproducible
Issue:
When importing a character into Unity, the mesh in the chest/armpit area becomes visibly deformed. The deformation looks like pinching or collapsing triangles and incorrect shading, especially noticeable during animation or certain poses.
Steps to reproduce:...More
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  •  204
Submitted by oleksandr.lebediev.al

0

Votes
Active
When exporting a CC5 character to FBX using the Unreal UE5
Skeleton preset, clothing skin weights lose precision during
the FBX conversion process. This causes mesh penetration...More
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  •  203
Submitted by arturskrastins2

2

Votes
Active
Could Character Creator 5 (CC5) add a function to directly convert and export the character's DNA to Unreal Engine 5's MetaHuman format? Currently, although it's possible to replace the character with a MetaHuman, creating animations is still somewhat troublesome. We hope that CC5 characters...More
  •  0
  •  203
Submitted by 1013822924

0

Votes
Not a Bug
I’m getting the following errors in UE 5.6 when importing a character via FBX export from CC5 to UE. Screenshot is attached....More
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  •  202
Bug
Submitted by Freshness34
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