To the Development Team, I am a professional animator with 10 years of experience, and I would like to clarify a specific feature request regarding stylized character design. The request is not about creating 2D characters. It is about the ability to use 3D bodies/heads with 2D facial features...More
Programmet virker ikke som det skal jeg har slettet programmet og installert det igjen men det funger ikke det kommer ingen bilder opp i modifi panelet??...More
Hello I am a seller on reallusion marketplace... and like 4 days ago or so a buyer reached out about a product like they were interested in buying it, they genuinely asked questions claiming they Own cc5 but not iclone 7 and wished to export them or the designs in my bundle they pretened to...More
Adding HairElement after using the Morph Sliders alters the character After I purchased Beard & Brows Builder from the Content Store I wanted to test it out. I am not sure if this triggered the issue, as content from Free Resources seem to also cause the problem. If I add HairElement on the...More
The morphs "Breast Scale B" & "Breast Proximity" dont get baked correctly into the exported .fbx. When exporting as .obj or another static mesh type however, these seem to be correctly applied. I've tried baking the morphs within CC5 as well as exporting with different presets/settings. Still...More
1. export a character by going to file -> export head -> mesh to metahuman male 2. select medium or low( i couldnt get high to work so i dont know if issue exist for high export) -> baked textures and export. In the exported textures, the head textures seems fine for now, but for the...More
When exporting a CC5 character to FBX using the Unreal UE5 Skeleton preset, clothing skin weights lose precision during the FBX conversion process. This causes mesh penetration...More