It would be great if the Info list (Preferences -> Display -> Info) was expanded to include the following information (as a minimum) when the entire character is selected: > Character type: CC3, CC3+, CC4, CC5 > SubD Level (Viewport and Render)...More
I used GOZ to dress a CC5 character and edit the outfit. A warning message appears when I import it into ZBrush, and CC5 crashes when I try to import the model back into CC5....More
Description: We can no longer import any CC4/CC5 characters into Unreal Engine. This includes characters that previously imported without issues. How it started:...More
Steps to reproduce issue: - Export a simple base CC5 character to fbx for unity (here, with subD1) - Import the character using cc/ic unity tools (2.2.6)...More
HI! Our team use unreal5 and CC5 with Maya. We export a CC5 character as Unreal5 skeleton, its ok for us to auto setup character in maya & UE5. But in Maya,Face rig tool in auto setup is only work on maya skeleton, when we use it for UE skeleton, Its said" Unsuported Facial Profile.." It shouldn...More
It's very annoying having a splash screen pop up every time I start Iclone 8 and CC 5. Saying the same thing over and over again when I already have all of the products it is listing. And you can't use the program till you click the X. I cannot find anything to turn it off except hitting the...More
When transferring a character to UE (5.7) with clothing that has a texture in the OPACITY box (Texture Setting/PBR), the resulting material does not cast a shadow (for at least direct lighting). When using "Hide Mesh" with that clothing, the character's skin is removed during the transfer...More
### Summary When using **Modify → Material → Merge Material (UV)** on certain wearable items attached to a CC3+ or CC5 character, the merged clothing becomes deformed. After the merge operation completes, the character is placed into a T-pose, but some clothing items remain in an intermediate...More