274 issues found

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It would be great if the Info list (Preferences -> Display -> Info) was expanded to include the following information (as a minimum) when the entire character is selected:
> Character type: CC3, CC3+, CC4, CC5
> SubD Level (Viewport and Render)...More
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Submitted by JimDHart

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I used GOZ to dress a CC5 character and edit the outfit.
A warning message appears when I import it into ZBrush, and CC5 crashes when I try to import the model back into CC5....More
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Bug
Submitted by iron001

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Votes
Not Reproducible
Steps to reproduce the problem:
1. Go to a custom folder holding several characters (at least 5).
2. Select all of the characters....More
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Submitted by JimDHart

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when export as maya format, eye occlusion mesh will be lost.The UE version is correct....More
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Submitted by BytedancePST

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Not Reproducible
Description:
We can no longer import any CC4/CC5 characters into Unreal Engine. This includes characters that previously imported without issues.
How it started:...More
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Submitted by hx.domain.0

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Steps to reproduce issue:
- Export a simple base CC5 character to fbx for unity (here, with subD1)
- Import the character using cc/ic unity tools (2.2.6)...More
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Submitted by fthord

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HI! Our team use unreal5 and CC5 with Maya. We export a CC5 character as Unreal5 skeleton, its ok for us to auto setup character in maya & UE5.
But in Maya,Face rig tool in auto setup is only work on maya skeleton, when we use it for UE skeleton, Its said" Unsuported Facial Profile.."
It shouldn...More
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Submitted by BytedancePST

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It's very annoying having a splash screen pop up every time I start Iclone 8 and CC 5. Saying the same thing over and over again when I already have all of the products it is listing. And you can't use the program till you click the X. I cannot find anything to turn it off except hitting the...More
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Submitted by Linehaul64

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Not Reproducible
When transferring a character to UE (5.7) with clothing that has a texture in the OPACITY box (Texture Setting/PBR), the resulting material does not cast a shadow (for at least direct lighting). When using "Hide Mesh" with that clothing, the character's skin is removed during the transfer...More
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Submitted by JimDHart

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### Summary
When using **Modify → Material → Merge Material (UV)** on certain wearable items attached to a CC3+ or CC5 character, the merged clothing becomes deformed. After the merge operation completes, the character is placed into a T-pose, but some clothing items remain in an intermediate...More
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Submitted by JimDHart
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