NOTE: I tagged this as a "bug" but it is really "Product does not work as expected or needed." Summary Characters transferred from Character Creator/iClone to Unreal Engine 5.7 using Auto Setup 2.01 cannot be rendered as Nanite skeletal meshes without manually replacing several Auto Setup...More
If I buy items on your official marketplace, I don't want to just download them on the blank project I have up at the time, I WANT TO SEE THEM IN EVERY PROJECT! I'm messing around big time with character creator and I've just opened up a saved body and face, to find that only half of my purchased...More
I renamed the default head and body materials in version 5.05 to avoid duplicate materials when exporting to Unreal. Later, I updated the program to version 5.07, and now I can’t apply any other materials from the Content Store or edit the skin in any way: the program either crashes or displays...More
There are currently two issues. The first issue is with Face Headshot 3. When I use image matching, the facial image becomes misaligned on the face mesh. The same problem also happens with the side view image matching. The second issue is related to the ZBrush Face Tools plugin. It seems...More
CC5's Auto merge material is a great feature for reducing draw call during optimize and decimate.. but It would be better if we had control over texel density.. CC5 by defaults puts arms and legs too big giving them more detail than the face.. end result : Low res face detail.. And Also if...More
HI~ Our team apply CC & IC pipeline in Game Development for 2 years. As you know ,When working in 2A or 3A game project, its necessary to customize unreal engine. Then we have to complile all plugins.But we cant do this to CC autosetup plugin because lack of source code. It's not convenient...More
Hi team, I know there 's already a thread on this (https://discussions.reallusion.com/t/important-headshot-3-hotfix-available-mesh-distortion-eyelash-issues-fixed/17083/3) But even after updating to latest version, reinstalling everything (including GoZ), I still have the issue of mesh exploded...More
When I use the “UV Transfer” tool in “Skingen Tools” to apply a Daz “Head” texture to the ‘G81F_BackSkull’ part of “Daz G81_F,” the textures inside the mouth and eyes look distorted. Here is a screenshot of the screen I was working on. eye...More