The tearline for CC5 characters does not function correctly. When imported into UE5, any changes made to the tearline in CC5 are not reflected. Furthermore, adjusting Roughness or Opacity values in a Material Instance within UE5 produces no visible effect. https://youtu.be/F8JwyqW_B1c...More
Dear team, After updating Character Creator and using the new Auto Setup 2.0.1 provided by Reallusion (due to the issues in version 2.0), the situation improved, but I am still facing some problems. In order for the avatar import process in UE 5.5.4 to complete successfully and for the files...More
This is the issue I discussed with Rampa from Customer Support. Regarding the buggy texture adjustment for the Casual20 Regular Fit Trousers. Support TicketID : 268601 Please fix it....More
I have issue with "CC_Base_EyeOcclusion". when I use import command from File menu in Maya for import FBX "CC_Base_EyeOcclusion" is OK. but when I import FBX with Character Creator AutoSetup In Maya I'm loosing the "CC_Base_EyeOcclusion" and become transform1....More
I would very much like to the, very welcome, addition of randomization functionality in the character creation process of cc5 via ActorMixer be expanded upon. Having the possibility for randomization across ALL installed morph sliders on a specific chosen facial and/or body part WITH the two...More
I have an issue where creating a head mesh seems to always break once entering the Refine mesh mode. I have a mesh head I export from Blender 2. Align the points...More
Hello Reallusion. Love your products! I would like to put forward a suggested product which I believe would add value to your business. Would it be possible/feasible/viable to develop a "bodyshot" plugin, similar to headshot, but scans body meshes? Then the ability to attach to various heads...More