When using GoZ Plus to export character from Zbrush back to CC5, an issue stating "texture failed to load" pops up, not allowing me to update normal and displacement maps. I reinstalled all plugins and and CC5 and it fixed the issue for 1 export and then it broke again. The mesh itself gets...More
There seems to be a new bug in 5.06 that happens when I go into the Facial Profile Editor and click the Morph Slider button and start making expression adjustments using morph sliders. Character Creator states that I'm trying to make changes to the overall character shape instead of the expression...More
I’m having a really frustrating issue with the "Create CC Groom Binding" tool. I’m trying to get MetaHuman groom assets (specifically a mustache, but it’s happening with hair too) onto my CC character mesh. Everything seems fine at first: I run "Create CC Groom Binding"*and the strands look...More
Wow, I just figured out that the posetools in zbrush only works while working with a zpr file. I was trying to make it work with a ztl and kept getting the attached image error that would fuck up posetools in zbrush to the point that the file needed to be closed and reopened. And this also...More
in both UE5.5.4 and UE5.6.4 when importing using the auto setup plugin, unreal engine crashes, everytime this happens: LINK DO ONEDRIVE PROJECT'S FILES: https://drive.google.com/file/d/16OS_bRKMOBbxmQGt6LCF_YPAMN3M5MA-/view?usp=sharing LoginId:1d910a0341cac98ec5b4738fff6a2149...More
Auto Setup for Unreal Engine does not work correctly in Unreal Engine 5.7.2. The plugin has been installed into UE 5.7.2, but when I import an FBX, the character/model does not seem to be recognized by the Auto Setup system. It is imported using Unreal’s standard FBX import workflow (i.e....More
Character Creator 5.05 has no UI scaling under the Interface category. iClone 8 has this setting under the Interface category. Please add this functionality. UI scaling would greatly enhance the readability of the UI....More
Issue: When importing a character into Unity, the mesh in the chest/armpit area becomes visibly deformed. The deformation looks like pinching or collapsing triangles and incorrect shading, especially noticeable during animation or certain poses. Steps to reproduce:...More