296 issues found

0

Votes
Not Reproducible
When transferring a character to UE (5.7) with clothing that has a texture in the OPACITY box (Texture Setting/PBR), the resulting material does not cast a shadow (for at least direct lighting). When using "Hide Mesh" with that clothing, the character's skin is removed during the transfer...More
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Submitted by JimDHart

0

Votes
Assigned
### Summary
When using **Modify → Material → Merge Material (UV)** on certain wearable items attached to a CC3+ or CC5 character, the merged clothing becomes deformed. After the merge operation completes, the character is placed into a T-pose, but some clothing items remain in an intermediate...More
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Submitted by JimDHart

0

Votes
Not Reproducible
1) When loading existing custom CC characters CC5 spuriously adds a displacement map to the body texture, where there was no map was assigned when I saved the character.
Which causes a visible line to appear at the texture boundries, meaning every existing character loaded, the map has to...More
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Submitted by blindman

0

Votes
Assigned
When ever I select soft select, the clothing item mesh becomes visible through the character, this makes seeing which face or vertex to select very difficult. You have to constantly rotate in order to make sure you've selected the right point. As the front and back faces and vertex overlap...More
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Submitted by blindman

0

Votes
Released
NOTE: I tagged this as a "bug" but it is really "Product does not work as expected or needed."
Summary
Characters transferred from Character Creator/iClone to Unreal Engine 5.7 using Auto Setup 2.01 cannot be rendered as Nanite skeletal meshes without manually replacing several Auto Setup...More
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Submitted by JimDHart

0

Votes
Active
If I buy items on your official marketplace, I don't want to just download them on the blank project I have up at the time, I WANT TO SEE THEM IN EVERY PROJECT! I'm messing around big time with character creator and I've just opened up a saved body and face, to find that only half of my purchased...More
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Submitted by gscully

0

Votes
Active
I renamed the default head and body materials in version 5.05 to avoid duplicate materials when exporting to Unreal. Later, I updated the program to version 5.07, and now I can’t apply any other materials from the Content Store or edit the skin in any way: the program either crashes or displays...More
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Submitted by wg_licensing

0

Votes
Active
There are currently two issues.
The first issue is with Face Headshot 3. When I use image matching, the facial image becomes misaligned on the face mesh. The same problem also happens with the side view image matching.
The second issue is related to the ZBrush Face Tools plugin. It seems...More
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Submitted by phylcom

0

Votes
Active
CC5's Auto merge material is a great feature for reducing draw call during optimize and decimate.. but It would be better if we had control over texel density.. CC5 by defaults puts arms and legs too big giving them more detail than the face.. end result : Low res face detail.. And Also if...More
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Submitted by justananimatoryt

0

Votes
Active
HI~
Our team apply CC & IC pipeline in Game Development for 2 years. As you know ,When working in 2A or 3A game project, its necessary to customize unreal engine. Then we have to complile all plugins.But we cant do this to CC autosetup plugin because lack of source code.
It's not convenient...More
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Submitted by BytedancePST
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