13 issues found

1

Votes
Assigned
Steps to reproduce:
1. Load Camila model (or any other high-quality model)
2. Apply any expression loop emotion to model (I tried happy and sad ones) using ExPlus...More
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Submitted by anton.marin

0

Votes
Not a Bug
After wrinkles are applied, the I can move the sliders for expressions. The wrinkles work.
However, once I save the expression, the wrinkles vanish.
It's important to be able to save expressions. This was a huge feature advertised just a few months ago. We need the wrinkles to work with saved...More
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  •  279
Submitted by elec_pikachu

0

Votes
Released
So, I've added a wrinkle map (Deep_Bulky from the paid pack) to my character, edited a few settings in the wrinkle editor, and it works fine in animation mode in CC4 for a couple frames, but then it gets weird. See picture. Also renders weird, and then it stays weird until I deactivate the...More
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Submitted by 3DChick

0

Votes
Not a Bug
I've noticed that when Expression Wrinkles is turned on, characters' faces look extra grainy/noise when I'm moving around in the viewport in CC4. It's a bit subtle, so it's hard to show extremely clearly. But here's a video where I'm toggling Expression Wrinkles. You can see how grainy it looks...More
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Submitted by dan.goyette

0

Votes
Active
Browsed the Wrinkles feature offering, nearly purchased the package(s). First, it appears the Dynamic and Essentials are two different packages, to be purchased separately. Combine them into a single package, otherwise, it just seems like nickle and dime-ing customers. It turns off customers...More
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Submitted by JasonWynngard

2

Votes
Active
Hello,
I successfully rigged my non-CC-based character using CC4 AccuRig. Both the body and facial rigs are working flawlessly. I am trying to integrate the Expression Wrinkles system, which I can use for CC4 characters, into my custom character. However, when I attempt this, I receive the...More
  •  0
  •  19
Submitted by omerfirat

0

Votes
Active
When applying UE facial animation on a CC Character the nose wrinkle is set to max so that the nose is always wrinkled no matter what the facial animation is used.
1. Import CC Character
2. Rig and apply metahuman facial animation to CC Character...More
  •  0
  •  18
Submitted by johnsongaric1

0

Votes
Assigned
You just closed out a bug report, where you've misunderstood the problem:
https://www.reallusion.com/FeedBackTracker/Issue/Expression-Wrinkles-don-t-anti-alias-or-look-grainy-at-distance
I apparently don't have the option to reopen that bug report. So I'm reporting it again....More
  •  0
  •  153
Submitted by dan.goyette

0

Votes
Active
I've suggested this idea in an earlier FT post but you've since added more compatible and worthwhile technology like AI Headshot and the Wrinkle System so I am pointing out the existing tech you already have to make this possible.
A superior product catered to every unique users face for...More

0

Votes
Active
1.I exported a facial expression profile of my CC3+ character so I could reapply it after adding tail bones in an external application
2. After adding bones, I imported into CC4 and only 3 compatible Characterization profiles were available.
3. My Visemes were still available but all the other...More
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