155 issues found

0

Votes
Not Reproducible
A couple issues that might be connected to the same problem.
1. It took a long while to discover what might be making the body and arm materials render black during animation playback. This issue is also present in iC8. Enabling smooth mesh be subdivision seems to correct the render but...More
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Submitted by Ascensi

0

Votes
Released
No matter what I change in the face tools Zbrush menu, the head gets removed whenever I update and send the changes back to CC4.
I've tried all changing all kinds of settings, including making sure the import and export settings are correct and still the head gets removed.
When I unhide...More
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Submitted by Rodgraphix

0

Votes
Active
#1.Speed up workflow * #2.Organization * #3.Innovation
#1.Please allow batch import from the Bone Tab (allow users to either manually highlight a list and make it active or button to automatically detect spring joints based on keyword in the joint such as "tenticle02_spring_joint". Please...More
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Submitted by Ascensi

0

Votes
Active
I select my character or Body, then choose facial profile editor, then launch its GoZ option to sculpt faces but waits a few seconds, cursor disappears, then crashes. I'm using a custom created character, and I'm aiming to submit it to the Character contest.
I've used minimal mode on both...More
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Submitted by Ascensi

0

Votes
Active
When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging....More
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Submitted by bryanebentley81

0

Votes
Active
Devs Please Fix this: custom spring joints work awesome in the head area but not in the body unless they are hand & finger joints.
The secondary and third set of arms are cloned joint hierarchies of the arm joints and they work as expected. This character is intended for the marketplace as...More
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Submitted by Ascensi

1

Votes
Not Reproducible
"fbx export failed" even with standard neutral base...More
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  •  840
Submitted by PEACECITY

0

Votes
Released
I always get this result even though I made the guides correctly
I got the same result in a VFACE model from XYZ. I believe Viktoria
I also got the same result from a model I scanned myself (without a mouth bag)...More
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Submitted by zeynepduman41

0

Votes
Not a Bug
I export a character for unreal engine and when I import it into Unreal the mesh gets totally messed up. See pics.
I have tried selecting different skeletons that were available and different versions of unreal. 4.26 to 5.1...More
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  •  239
Submitted by brainsguy

12

Votes
Active
For a future update to Character Creator 4, I think that it would be quite helpful if a couple of parameters were introduced that could give artists the capability of either generating a new character completely at random using the artists' entire material/asset library, or by giving the artists...More
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