Votes
0
Product:
Character Creator 4
Version:
4.02
Status:
Active
Issue 8887
Essential: Auto Add Spring Bones via user identified via user specified Name or by name selected in the Bone Window.
If users create bones with custom names intended for Spring Physics, perhaps a one button import from unused to used and applied to the spring joint group named after either user created group name or it automatically inherits the name from the prefix or suffix.

This will help accelerate setting up spring joints, the current method can take hours together of finding, setting to used, adding them to the spring effects window, then organizing.
OS: Windows 10
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Submitted byAscensi
1
COMMENTS (1)
Ascensi
In AccuRig, users should have the ability to insert spring bone joints with an automatic label "SpringJoint" to keep it consistent and allow for auto import to the SpringJoint list in CC4 later.

I'm also hoping Devs will write an exception for "SpringJoints" with that name at least to be allowed on the spine & limbs etc otherwise you could just remove the limitation for any joint that has been characterized to become spring enabled.
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