224 issues found

0

Votes
Active
This is an easy method for Individual hairs, or other meshes attach to any area that has multiple joint influences.
With right click and copy over the mouse position, the user is able to copy all the weight influences from many joints then then select another object's verts, either partially...More
  •  0
  •  267
Submitted by Ascensi

0

Votes
Active
Pose based retargeting by using a Dynamic 3D version of the Human Retargeting Characterization map -the user customizes the 3D Characterization pose altering it to match the character to be retargeted. For example If you posed the Dynamic Human Characterization model into a quadruped pose there...More
  •  3
  •  1528
Submitted by Ascensi

0

Votes
Active
When sending models to Zbrush using Goz, the model isn't scaled to Zbrush unit size to work properly with Symmetry - symmetry looses focus. (I've Talked with Paul Gaboury -Pixologic dev about this issue and he stated that this is the reason why it looses focus)
Solution:
CC4 needs to activate...More
  •  1
  •  1086
Submitted by Ascensi

1

Votes
Active
(Essential for getting complex characters weight painted quickly that have duplicated joints) I have duplicated hands & arms but we should be able to paste the joint weights as the same.to a new area on the existing body that exists as duplicate joints without effecting the same verts where...More
  •  3
  •  401
Submitted by Ascensi

0

Votes
Released
Steps to reproduce:
1. Load Neutral Base
2. Load 3D Cube prop...More
  •  0
  •  487
Submitted by 4u2ges

1

Votes
Active
Hello
When 3DXchange is not around and discontinued, How are we supposed to rig and import morphs of quadrupeds (for instance from DAZ)????????
this is what I get from your support team....More
  •  2
  •  550
Submitted by mirHadi

7

Votes
Active
It would be super helpful if you can add export to .glb format.
So that users don't need to use another app like blender to do it. It is a very important feature because .glb files can be displayed in web browsers.
Thanks!...More
  •  0
  •  722
Submitted by baris.unver

0

Votes
Active
When generating LODs for Unity, it would be useful if there was an option to share a single baked texture for all LODs rather than having several. This would save precious VRAM....More
  •  0
  •  349
Submitted by RichardMSmith76

1

Votes
Active
When exporting LODs for use in Unity, textures that have alpha channels (such as hair) lose their alpha channel.
To reproduce:
* Create a character with hair...More
  •  1
  •  299
Submitted by RichardMSmith76

2

Votes
Not Reproducible
Any update to when this problem will be rectified? Can not import Daz 8 character into CC4 without everything looking out of place. Thanks in advance...More
  •  1
  •  405
Submitted by ccsmith1