172 issues found

0

Votes
Not a Bug
I used to be able to copy a .ccProject file and rename it to and .iProject file. Now I get an error ("Failed to load file) when I do this.
Here is a link to two files. They are identical, but I renamed on to have the .iProject extension.
https://drive.google.com/file/d/1gzHSXYuqkWdLEvHnn23UU1aFnFApFzoR...More
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Submitted by webdefender

0

Votes
Released
After updating to CC4 4.3 along with the Unreal Live Link update, the apply CC textures function does not appear in Unreal 5.2 when using MetaHuman version Unreal 5.2, even after implementing the autosetup and saving the entire project....More
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Submitted by fabio.alexandre.barletta

0

Votes
Released
There is an issue with using LWHQ hair exported with characters from CC4, where Lumen in darker environments will render hair completely black, which means you can not use the CC4 characters in dimly lit environments. Please, investigate the issue and update Lumen support for the hair shaders...More
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Submitted by lena_768280

1

Votes
Assigned
when i export the avatar to blender and click install lod/merge materials, the shapekeys for the avatar are unusable in blender. if i set them to 1, the avatar shrinks so that it is no longer visible.
if i merge the materials before, the avatar is no longer humanoid and does not export any...More
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Submitted by webentwicklung

3

Votes
Assigned
Please refer to this forum thread.
https://forum.reallusion.com/535100/Cant-export-fbx-without-UDIM
No really need for screenshots in this case, but I will put one....More
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Submitted by NexVice

0

Votes
Active
FBX Exporter works unstable. I only exported the first few times with a .json file attached. But the next time it is not possible to export the FBX with .json attached. (even with CC4-Blender-Tools-Plugin )
I need a document or a video tutorial
Thank you...More
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Submitted by tungvinhlong007

2

Votes
Active
Similar to the GoZ (Zbrush) integration, it would be valuable to get the integration with 3DCoat software for similar use case. Zbrush has been acquired by Maxon and the license cannot be afforded by many. 3DCoat on the other hand is cheaper than owning Zbrush with many advanced features....More
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Submitted by myraza

2

Votes
Active
Fbx exporting is not working with Blender or Maya settings but working with Unity settings preset....More
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Submitted by rameshchandra

0

Votes
Active
There seems to be some kind of caching of where the reset location is for vertices. Take this shirt for example. I did the same thing on both of these items. I placed the character in a A Pose Open pose. Reset the items to an assessory and reset to its original shape.I then did the normal...More
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Submitted by kmitchell.12catblackstudios

2

Votes
Active
hey,
it would be great if be able to export character that compatible with WonderDynamics protocol :]
cheers ......More
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Submitted by davood.kharmanzar
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