Votes
1
Product:
Character Creator 4
Version:
4.41
Status:
Active
Issue 11274
Hair Conform Shapes Export with Wrong Orientation
When exporting a character from CC4 or iClone 8, the hair mesh conform and expression blends appear to move in the wrong word direction.

For example, I have a character with a mask, that mask is being treated as hair and the facial expressions are transferring their movement on to the mask. This works perfectly in CC4 and iClon 8. However, when exported as FBX, or even live linked to Unreal 5, the mask no longer follows the face, but rather moves backwards into the face geo. This appears as if the Y-axis is getting turned for the mask and is making the mesh move in the Z-axis instead of the Y-axis when making the blend shape. See the two videos below for examples of this in Blender and Cinema 4D on 2 different characters.

I can confirm this is happening with even basic hair and in Unreal, making this part of the tool set basically unusable outside of CC4 and iClone.

My video, using C4D: https://youtu.be/6tqVgpkDoCQ
User 4u2ges video, using blender: https://vimeo.com/935062413
OS: Windows 10
  •  0
  •  27
Submitted byspencerreeve
COMMENTS (0)