14 issues found

0

Votes
Not Reproducible
3ds max 2025
the right foot is in reverse. the rig is correct but the orientation of the bone is in reverse....More
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Submitted by gkhalil

0

Votes
Not Reproducible
I’m using CC 4.5, and every now and then the Auto Setup plugin in 3ds Max stops working. It freezes and nothing happens. I haven’t been able to pinpoint the issue, and filing a support ticket with the developers didn’t lead to a resolution either.
However, I’ve noticed a pattern: in Character...More
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Submitted by TVA

1

Votes
Not Reproducible
1. Exported the file from CC4 and imported it into 3ds Max using CC Auto Setup.
2. Created a Biped rig.
3. Loaded a BIP animation....More
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Submitted by multics777

0

Votes
Not Reproducible
When I try to use the Reallusion plugin for 3DS MAX it hangs on 40% for material compiling Not sure if this is a Vray 7 update issue or what.
-3DS MAX 2025/2026
-V-Ray 7 for 3ds Max, update 2, hotfix 1...More
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Submitted by quentinwilde

0

Votes
Not Reproducible
When I install CC_Auto_Setup_for_3dsMax_2025 using the install bat file, all goes well, but I get an error when opening. I'm on Windows 11.. I do have Max installed here: D:\Program Files\Autodesk\3ds Max 2025, so it's not defaulted to C if that is a problem. I did confirm that everything...More
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Submitted by digitalhyper

0

Votes
Not Reproducible
When running the Auto Setup for 3DSMax on our exported characters, and then loading our well tested mocap data onto them - we get some bones that are oriented badly and cause these distortions. Image provided....More
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Submitted by Dani.Rosen

0

Votes
Closed
I'm running the Character Creator Auto Setup for 3DSMax 2025, under the tab of Body Rig, with the Biped rig option checked, and every time it gets stuck with this error I can't get passed. This is from the listener:
----------------
Traceback (most recent call last):...More
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Submitted by Dani.Rosen

0

Votes
Assigned
Hi,
For the past couple of weeks, the Auto Setup script has not been working correctly in both 3ds Max 2023 and 2025. It consistently freezes at 40% during the process and fails to complete. Additionally, it generates strange textures with numeric labels instead of the actual textures. I did...More
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Submitted by TVA

0

Votes
Active
1.The FBX import in 3ds Max can be very slow due to the large number of materials. For projects that do not require high precision, this step might be overly cumbersome. It is suggested to add an option for "import without materials."
2.If I modify the material ball of a character, it...More
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Submitted by MHjee

0

Votes
Assigned
This is an error example I prepared. Open and run the "autosetup--create rig" function for the biped, and you’ll see the reversed foot bone. By the way, the 10MB size limit is quite strict—external platforms can handle at least 25MB....More
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Submitted by MHjee
1 2