1076 issues found

0

Votes
Active
Currently with Transformer, you can import a Daz character with one set of Diffuse textures per single face, arm, leg, and torso body part.
However, most Daz characters have >1 variant texture sets for face, arm, leg, and body in the Daz character's material folder.
(Ie with and without...More
  •  0
  •  1231
Submitted by TonyDPrime

0

Votes
Active
Requesting ability to have poseable tongue for CC3 and iClone 7.3....More
  •  0
  •  1250
Submitted by TonyDPrime

0

Votes
Active
The devs already know that a bump map coming in from Daz (or anywhere, really) needs to be turned down (and on the "Import All Textures" routine they have a file where they save the bump strength settings, among other things, and by default it's at 15 or so). For the ini file that loads in...More
  •  0
  •  1106
Submitted by Kelleytoons

0

Votes
Active
Currently, lips are part of the total CC3 Face material.
Requesting a separate Lips Material to be considered for the CC3 Base for the following reasons:
1) Will allow users to accent gloss/roughness on Lips irrespective of gloss/roughness on face...More
  •  2
  •  1789
Submitted by TonyDPrime

0

Votes
Active
The original iClone pose offset had a mirror option to change right/left bones at the same time. It would be nice to have it in the CC3 bone offset.
Unity and UE4 users ask me about this feature sometimes, so I am very glad to see we can adjust the default pose now. :)...More
  •  1
  •  1243
Submitted by Rampa

0

Votes
Active
I assume these are just not ready yet, and will be in another beta version.
There are no Substance options to launch the Appearance Editor for a CC3 body mesh. CC2PBR and traditional work fine for CC2 characters....More
  •  1
  •  1585
Submitted by Rampa