Hi, When exporting my character from Character Creator 3 to Unreal Engine 4 I lose all the subdivisions I'd set using the "Smooth mesh" option. I've tried exporting and importing with different options several times, none of which seemed to work - my character and its clothes are always low poly.
Is it possible to apply this smothing while exporting the mesh in CC3, not through a 3rd party software such as Blender? I've already set all weights for the clothes so I'd prefer not to lose them.
Yes, I hope that Reallusion fixes this soon! We need to be able to export subdivision! It's currently unusable without costly and time consuming workarounds (Maya).
I tried taking the CC3 into blender adding subdivision and then importing back to unity.
I really never saw any big visual difference or benefit in it.
Maybe adding subd to certain features like head might be ok though
I didn't use ue4 espacially because of that. I rather manually set up everything in other 3D software and have a smooth mesh than this, please reallusion do something about this!
Yes, I agree Reallusion needs to address this issue ASAP.
I was WRONG when I said that using Tessellation Triangles in UE solves the smoothing problem. IT DOES NOT.
Reallusion has a tutorial that claims that using Tessellation Triangles in Unreal Engine solves the smoothing problem, but they (conveniently) forgot to mention that it only smooths the character if the character is not animated. When the character is animated, dark triangular artifacts appear at the stress intersections. Without smoothing, these characters are unusable in Unreal Engine for professional quality work. I am actually quite angry that Reallusion has such a misleading tutorial.