Hi, When exporting my character from Character Creator 3 to Unreal Engine 4 I lose all the subdivisions I'd set using the "Smooth mesh" option. I've tried exporting and importing with different options several times, none of which seemed to work - my character and its clothes are always low poly.
Is it possible to apply this smothing while exporting the mesh in CC3, not through a 3rd party software such as Blender? I've already set all weights for the clothes so I'd prefer not to lose them.
A cheap workaround before this option is added is to use go-z with subdivision and copy material from low res mesh to high res mesh then export.
There is nothing more to add, everything has already been said.
It's really pathetic that CC can't do this.
No matter in which program you want to process the results, subdivision is essential.
The problem is also very noticeable in Marvelous Designer, which means that you have to use a much more complex workflow and iClone becomes absolutely superfluous.
This is a feature that I also vote for.
Yes, I hope that Reallusion fixes this soon! We need to be able to export subdivision! It's currently unusable without costly and time consuming workarounds (Maya).
I tried taking the CC3 into blender adding subdivision and then importing back to unity.
I really never saw any big visual difference or benefit in it.
Maybe adding subd to certain features like head might be ok though