300 issues found

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Hi,
I played around a lot with the IClone->Unreal LiveLink. I use it mainly to bring my characters to the engine. My steps are: CharacterCreator->IClone->UnrealLiveLink. The problem i stumbled over is, that the imported characters have sooo many materials that the Draw calls are insane. My...More
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Submitted by tobi.cornreborn

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I have attached a Morph Target OBJ and key zip file created from a real body scan so you can recreate the issue. Our pipeline worked fine with the previous CC3.3+ nude base female. When creating a morph slider using the NEW CC3.4 base nude female it appears that the SW is not properly scaling...More
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Submitted by john_211661

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the hair does not transfer the same if you play with the material in cc3 even if you bake it they are much beter if you use a preset color though.
and why do most of the hairs have no physics preset ? and why does that not transfer over as before...More
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Submitted by lowejohn7

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I'm wondering if there is a way to bring the MetaHumans into CC3. At this time there is a just a sample of what's coming. They look great but if they can be used in a CC3 -> iClone 7 -> Unreal Engine pipeline, that would be great. If this does not work, is there a way to animate them using...More
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Submitted by danmiller

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When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More
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Submitted by dasv90

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Steps:
1. Place smart hair components on default avatar.
2. Make sure to include a smart hair brow piece....More
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Submitted by tantrum

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It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More
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Submitted by mastajappa

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Hi this is a minor thing but still worth the mention. When I work on custom assets in CC3 and want to Smooth the mesh by subdivision it automatically starts with Tessellation. This takes a serious amount of computing time on more complex meshes and usually you want to use the Subdivision option...More
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Submitted by mastajappa

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I'm having issues getting Character Creator to work with Zbrush. Every time I try to use GoZ, I get an error message stating "Zbrush application not found. Please Verify your installation of Zbrush and try again." I'm working with the latest version of Zbrush Core.
I've reinstalled both CC3...More
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Submitted by ian.beacraft

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1. Open CC3
2. Place the new female Smart Hair on the default avatar
3. Export to FBX with the following settings:...More
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Submitted by tantrum
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