1073 issues found

11

Votes
Assigned
I'm running into a bit of a problem when exporting a cc character to unity. I'm exporting an fbx file with two LOD levels,
but when I go into the settings window, the open mouth option is greyed out. While this is totally acceptible for the two
created LOD levels, I would like to have the...More
  •  7
  •  1816
Submitted by e1_scheer

11

Votes
Active
It seems like a bit of a oversight, or perhaps there was a reason behind it. I, for the life of me, cannot figure out how to set up proper IK bones inside of UE4. I can set up VIRTUAL bones inside the engine, but it's just not the same. Whenever I export out of CC3 straight to engine, and I...More
  •  1
  •  2022
Submitted by samwhite

11

Votes
Active
Minor request: A tool to scale your character or get a measurement of how tall said character is in real world units or at least to say that one unit in CC3 is equal to 1 meter or something and get the height of your character that way....More
  •  5
  •  4882
Submitted by mattrified

10

Votes
Active
As someone working with multiple characters and materials, it would be great to have the ability to rename the base mesh (like Max), and have all the mesh and material names automatically updated....More
  •  2
  •  998
Submitted by Attensi AS

9

Votes
Active
Having male and female ethnic presets for Character Creator 3.
Say an African animation studio wants to make a crowd of 3d people... instead of having to start by converting Caucasian presets to make African presets before they start making variations on model...... They can jump right in...More
  •  1
  •  519
Submitted by dodeqaa

9

Votes
Active
I want to use Character Creator 3 to make my main characters, but I want to use them in Cartoon Animator 4. Since you make both products this should be a doable Pipeline.
Please add an export option in Character Creator 3 to Cartoon Animator 4 where it flattens the 3d object to a 2d representation...More
  •  3
  •  1055
Submitted by paulbright

8

Votes
Active
Bringing characters from DAZ to Character Creator takes a lot of time. It would be good to have at least the option to have multiple instances of character creator running. Otherwise, I cannot do anything all this time....More
  •  4
  •  1531
Submitted by Mikay²

8

Votes
Active
----------------------------------------------------
Graphic engine used: Unreal engine 4
Character creator 3 pipeline: character set up ready to play with simplified bones all by default...More
  •  3
  •  2764
Submitted by jonathanlight

7

Votes
Active
We got one for Unreal, but the Unity Autosetup is over a year old and doesn't support any of the new features like hair shaders and skingen layers. The CC3 product keeps getting better but if we can't export to Unity then the enhancements don't do me much good....More
  •  1
  •  1339
Submitted by kent_310387

7

Votes
Active
ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake.
We could really...More
  •  2
  •  1448
Submitted by jerome.dipietro